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Entries in gameplay (91)

Wednesday
Nov202019

SoulCalibur VI v2.00 patch notes

With Season 2 of SoulCalibur VI just around the corner, the full patch notes detailing what's in store with the big new update is now available online. Get the full run-down on all the new content, all the new battle mechanic and balance changes, gameplay improvements and more coming to the game on November 25th when Season 2 launches. Official version 2.00 details can be found in full over on the Bandai Namco EU website:

SoulCalibur VI version 2.00 ≫ https://en.bandainamcoent.eu/soulcalibur/news/soulcalibur-vi-update-ver-200-patch-notes

Version 2.00 Balance Changes PDF ≫ https://media-center.bandainamcoent.eu/games/soulcalibur6/sc6_battle-adjustment200.pdf

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Tuesday
Nov052019

SoulCalibur VI - Hilde Battle Director Comment

Hilde is back and we now have the game's Battle Director Oosaka (@oosaka_twt) give out some comments on how the character is going to be played this time around. For those who are new to her, Hilde is described as a medium to long-range fighter that uses a spear for her stronger vertical strikes and a small sword that she can pull out very fast to cover the horizontal ranges. Going by these new comments, it looks like Hilde is much more user friendly in SoulCalibur VI. The Battle Director comments come courtesty of Dengeki Online:

Dengeki Online Article ≫ https://dengekionline.com/articles/16973/

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Sunday
Oct132019

SoulCalibur VI reveals brand new moves coming in Season 2

New trailer, new moves for the entire cast. Get a glimpse at what's in store for Season 2 of SoulCalibur VI from the new gameplay reveal from SEAM 2019. There's no concrete launch date set yet for Season 2 but, we might know once the SoulCalibur VI World Invitational event takes place next month.

876TV ≫ https://www.youtube.com/user/nbgi

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Wednesday
Jun262019

SoulCalibur VI dev team talk game balance and future updates

Update: The official English translation of the topics discussed on this stream are now up on the Bandai Namco EU website.

When it comes to transparency and being receptive to fan feedback, the team behind SoulCalibur VI have been pretty on the ball to all the comments they read on social media and in the player surveys. The entire balancing act between creating a Fighting game with a vision in mind and catering to the player communities is a difficult undertaking in itself which is what they were here to discuss on stream. Appearing live on the Dengeki YouTube channel this past evening was SoulCalibur VI's Producer Motohiro Okubo, the Director Masteru and the Battle Director Oosaka as they sit down and outline their current balancing philosophy and answer questions from the community. The stream was entirely done in Japanese but here are some quick notes from the presentation.

SOULCALIBUR 6 Dev Team Talk Broadcast https://www.youtube.com/watch?v=YT6oDehpJj4

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Thursday
Mar142019

Project Soul's Follow-Up Responses to Community Questions from Evo Japan

The players ask and Project Soul answers. The following follow-up is the Soul Calibur 6 development team's response to the questions that the community brought forward back at the Project Soul Talk Event at Evo Japan. Get the latest details on upcoming DLC plans and scheduling, QOL improvements, gameplay balance adjustments and more from the people behind the game. If you need a refresher on what was discussed during the Talk Event, check out the previous summary link.

Q&A Follow-up Source ≫ https://www.bandainamcoent.com/news/evo-japan-soulcalibur-vi-community-questions-follow-up

Previous Project Soul Talk Event Summary ≫ http://www.avoidingthepuddle.com/news/2019/2/16/summary-of-project-soul-talk-event-from-evo-japan.html

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