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Entries in developer (19)

Sunday
Dec082019

The early days of Tekken with Masanori Yamada

While it was no secret that the early years of Tekken development were a turbulent storm, no one could predict the impact that came with the rise of the very first PlayStation. Masanori Yamada was the main programmer for Tekken 1 through to Tekken 3 and found himself on the forefront of emerging new technology. Talking with Polygon, Yamada-san reminisces on his older and more hectic days of developing Tekken games while under corporate deadlines and the advancement of 3D graphics. "We were all told not to go home without authorization, even on weekends,” he explains during a dinner session with former Sony developers and businessmen. Yamada goes on to conclude that he misses the early days when it came to video game development considering the level of challenge and innovation needed at the time and compares them to the level today where he voices concerns that the games themselves aren't changing much. There's a broad range of topics covered in this conversation with Archipel/Polygon so you can find some snippets posted down below but check out the full documentary style interview for the bulk of the history behind gaming development during the times:

[Polygon] The early days of Tekken ≫ https://www.polygon.com/features/2019/12/2/20992483/staying-up-all-night-and-riding-in-a-car-trunk-the-early-days-of-tekken

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Tuesday
Nov192019

SoulCalibur VI Season 2 starts November 25

Announced live during a Project Soul developer vs pro player exhibition broadcast, Season 2 of SoulCalibur VI begins November 25! All the new game changes like new moves to the entire playable roster, the Reversal Edge rework, the balance adjustments is set to be available after the Season 2 update drops next Monday. DLC #7: Hilde and DLC #8 Customization items will also be available a day after the launch of Season 2 on November 26. The official Season 2 trailer is now out with all the new goodies:

Shining Decopon vs Yuttoto ft10 Exhibition ≫ https://www.youtube.com/watch?v=6OrKweuahOk

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Wednesday
Jun262019

SoulCalibur VI dev team talk game balance and future updates

Update: The official English translation of the topics discussed on this stream are now up on the Bandai Namco EU website.

When it comes to transparency and being receptive to fan feedback, the team behind SoulCalibur VI have been pretty on the ball to all the comments they read on social media and in the player surveys. The entire balancing act between creating a Fighting game with a vision in mind and catering to the player communities is a difficult undertaking in itself which is what they were here to discuss on stream. Appearing live on the Dengeki YouTube channel this past evening was SoulCalibur VI's Producer Motohiro Okubo, the Director Masteru and the Battle Director Oosaka as they sit down and outline their current balancing philosophy and answer questions from the community. The stream was entirely done in Japanese but here are some quick notes from the presentation.

SOULCALIBUR 6 Dev Team Talk Broadcast https://www.youtube.com/watch?v=YT6oDehpJj4

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Thursday
Mar142019

Project Soul's Follow-Up Responses to Community Questions from Evo Japan

The players ask and Project Soul answers. The following follow-up is the Soul Calibur 6 development team's response to the questions that the community brought forward back at the Project Soul Talk Event at Evo Japan. Get the latest details on upcoming DLC plans and scheduling, QOL improvements, gameplay balance adjustments and more from the people behind the game. If you need a refresher on what was discussed during the Talk Event, check out the previous summary link.

Q&A Follow-up Source ≫ https://www.bandainamcoent.com/news/evo-japan-soulcalibur-vi-community-questions-follow-up

Previous Project Soul Talk Event Summary ≫ http://www.avoidingthepuddle.com/news/2019/2/16/summary-of-project-soul-talk-event-from-evo-japan.html

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Sunday
Feb172019

Soul Calibur 6 - Amy Battle Director Comment

Amy is our latest character addition to the Soul Calibur 6 roster and as per usual, we now have some brief comments on how she fights from the game's Battle Director Oosaka (@oosaka_twt). Described as an extremely fast and up-close fighter, Amy has new moves where she tosses a rose at the opponent and ramp up some of her attacks to unleash a strong finisher. We'll have to wait and see how that translate to the gameplay when Amy eventually comes out but check out the comments in the meanwhile.

4Gamer Article ≫ https://www.4gamer.net/games/403/G040384/20190218020/

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