The early days of Tekken with Masanori Yamada
While it was no secret that the early years of Tekken development were a turbulent storm, no one could predict the impact that came with the rise of the very first PlayStation. Masanori Yamada was the main programmer for Tekken 1 through to Tekken 3 and found himself on the forefront of emerging new technology. Talking with Polygon, Yamada-san reminisces on his older and more hectic days of developing Tekken games while under corporate deadlines and the advancement of 3D graphics. "We were all told not to go home without authorization, even on weekends,” he explains during a dinner session with former Sony developers and businessmen. Yamada goes on to conclude that he misses the early days when it came to video game development considering the level of challenge and innovation needed at the time and compares them to the level today where he voices concerns that the games themselves aren't changing much. There's a broad range of topics covered in this conversation with Archipel/Polygon so you can find some snippets posted down below but check out the full documentary style interview for the bulk of the history behind gaming development during the times:
[Polygon] The early days of Tekken ≫ https://www.polygon.com/features/2019/12/2/20992483/staying-up-all-night-and-riding-in-a-car-trunk-the-early-days-of-tekken