Wednesday
Mar092011
Mortal Kombat Demo: Review Of System Mechanics
BY Aris ON Wednesday, March 9, 2011 at 5:49PM
A more informed explanation of the Mortal Kombat system based on what I've learned from the demo so far.
Reader Comments (100)
Your first review makes me want to buy the game already...
Good follow up vid. That teleport combo with Scorpion is classic MK2-MK3 material. That's one of the first combos i would try and i haven't played any MK games since UMK3 on the PS1. This game looks better as time progresses. Not bad so far...
I know your new to MK, but your kinda of off base stating that are trying reinvent the 2D fighter and how they work and telling SF that we aren't going to copy you since this pretty much basic MK old school gameplay all started in MK2 back in 1992. The reason we are seeing 60% combos and such already is that while there is new features such as X-ray moves and the meters, is that it still for the most part uses old MK mechanics so people are just playing off combos we used back in the arcades in the 90's on MK2 and UMK3.
This also plays into Specials being Unsafe and Throws receiving low pirioties, that is just basic MK mechanics most of us are use too. The over heads and launchers from a jumping punch seems to me too be an hold out from the last gen 3D MK games, which featured similar stuff. It also is an evolution from MK2 which was juggle heavy, and this seems to be their attempt to offer more juggle possibilities since it was a feature missing from the last few MK games and one really bitched about from us fans. The Jump kicks being similar across the board and not being over heads but allowing cancel properties with Specials is also old school MK2, that game featured lots of jump kicks and cross kicks into combos like jumpkick, spear, uppercut or jumpkick, fan catch, fan toss combos,m etc. I see your point in trying to make it more acceptable to tournament players, but at the same time I feel like Boon is trying to do his best to appease old school MK fans while making it deeper.
As too the Meters, I could be mistaken but I feel that the one who is getting beaten is receiving more on the meter as an attempt to balance the game there fore allowing those less skilled to sorta of level the playing field with faster access to Enhanced moves, breakers, and combos.
I can't fuck with MK. looks broken to me. We'll see what happends. They gotta fix that meter shit tho. Neatherrealm studios needs to reach out to the MK community to be successful. MK needs to step it up if it wants to compete with sSF and Tekken.
Well they have reached out to the MK community, hence the game we see now and why the MK community is in love with the demo. It is pretty much the game we wanted. As to competing with SF and Tekken, it really has no need to match them in high level tournament play since it is a more successful series, the last few MK games have done vastly better in sales than Tekken 6 and SF4
Uh, what? Tekken 6 shipped around 3m copies. SF4 shipped 2m copies. That doesn't include SSF4. MK vs DC shipped 1.8m. How does this make MK more successful? Also MK vs DC was probably the most successful of the last few games.
The other thing to remember is that both SF and Tekken make a load on the arcade machines. MK doesn't.
According to VGchartz, MK Vs. DC sold 3 Million copies while Tekken 6 sold 286,000, that is on both platforms
This dude is pathetic. That's why everyone hates this type of hardcore nerd.
i trust that man konqrr and crew will show us all the bullshit asap haha
All I need to know is if the high-level MK community approves, and I'll give this game a chance
Nice review man, I'm gonna try Playstation Plus for the extra few days of demo time, thanks for sharing your honest thoughts!
What ever charts that guy above is reading it's blatant bullshit. Tekken sold alot more the a measly 300,000. Last figures i heard before ceasing to care was over 1 million on Ps3 and Xbox.
I wouldn't be surprised if those where the figures for the PSP version.
then think of all that money they made in arcade sales. Also namco's Tekken division was in no way near close to slowing down, when NRS almost ceased to exist before WB picked them up.
Pretty much a given Tekken is a more popular franchise world wide ever since MK tried ot compete in the 3d era. (which they never should have done)
@the devil kazuya
hes a fanboy
http://www.neogaf.com/forum/showpost.php?p=26395010&postcount=743
STFU METHOS75
According VGchartz Tekken 6 sold almost 3 million on both platform. DC vs MK didn't even reach 3 million...
http://gamrreview.vgchartz.com/sales/13114/tekken-6/
http://gamrreview.vgchartz.com/sales/27609/tekken-6/
Ah, and so the first interaction with the MK "community" starts. Good luck with that, it's the shittiest community on earth with a handful of players actually caring about balance and screaming to deaf ears. Infinites will be explained by pointing to the story of the game (he's supposed to be overpowered!) or get reactions like "lol! just don't get hit by it!". Boon pleasing the community? Please, he fires people who don't share his "vision" and always have had this attitude. I highly doubt anything will get changed between the demo and the full game in regards to combos etc. I pity the few MK hardcore players who actually care about the game as they're drowned in the voices of fucktards.
Mark my words Aris; you'll be pulling your hair out of that beard after a few interactions with the fanbase of the MK series I promise. You'll be amazed.
I thought the shittiest fighting game community was with Smash Bros. But I'm pretty sure MK ranks up pretty high too.
Some of your criticism and "oddities" seem baseless to me.
First you complain about combo-breakers being useless, only to proceed on bashing those long 60% combos. You need to be much more logical than that to claim to be objective in this matter.
Secondly, your pondering about the functionality of the meter seems off. Of course you SHOULD get meter for getting your ass beaten, this is equal to Ultras in SF4! It also isn't too hard to figure out why the meter builds up for hitting on blocks: if the fight is flowing well and hits are landed, there's less need for special moves. If you're hitting on blocks all the time, again, specials bring their contribution to the dynamics of the gameplay.
Its nothing about being an shitty community. First off this Aris clown stated a bunch of false assumptions such as MK is trying to reinvent the 2D fighter which is BS since MK has been around just as long as SF and the new one does nothing radically different from MK2 released way back in 1992. That is fact, and I am sure that there is some logical intelligent people here who know that, because they remember the MK scene of the 90's. MK isn't doing anything "interesting" or new, its doing the samething MK has always done. My point is basically if you cannot bother to do research to see if what your saying is accurate, maybe you shouldn't say it. And I love how he uses Homo and other terms of biogtry, maybe he wants to threw in a nigger or two also. Nothing like putting a vid online, where you sound like an 10 year old playing Halo on the XB360. More educated look my ass, unless in the Tekken Community educated means stating inaccurate info and throwing around discriminatory terms.
LOL, can someone from the MK community please step forth and explain why MK is a tournament-worthy game
and relate it to the existing tournament-proven games while you're at it, because right now nobody outside the community knows wtf is going on wit dis game
oh yeah, if MK community turns out to be like the Smash or Soul Calibur community I'm out
Woah, what's with all the animosity?
That preview was really positive