Summary of Project Soul Talk Event from Evo Japan
A Project Soul Talk Event took place during Evo Japan and the dev team behind Soul Calibur 6 took the opportunity to sit down and chat with the community directly. There were no streams for the discussion but we have reports and photos from the event detailing everything that got mentioned. Topics included were changes coming to the online and matchmaking, QOL improvements, further game content drops and several other stuff. A summary in the form of a numbered list comes courtesy of Burnout6010 on the SC6 Steam forums.
Talk Event Summary from Steam Forums ≫ https://steamcommunity.com/app/544750/discussions/0/3658515990049455556/
▌Project Soul Talk Event Summary
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1. Will be an announcement around the top 8
2. Control settings will be added to character select screen (eventually, not next update)
3. Libra of souls will be made easier
4. Soul points will be easier to get online
5. No team battle, exhibition, voice test, etc. coming
6. DLC characters will have soul chronicles
7. Considering NVidia Ansel support
8. Considering improvement should to training mode, especially around command recording, but won't be for awhile.
8.1. Infinite stages are not in because of Unreal Engine 4.
9. Next balance patch will probably come with DLC4 (next character). They will be considering opinions from all players.
10. Balancing for online was confirmed (again), but the key is achieving a balance good for both environments.
11. High-level play is considered when balancing, but also looking at how novice/medium players lose matches.
12 was a little hard to summarise, but were about ensuring characters fit their design while also allowing players to develop their own styles.
13. Siegfried's description was changed to a 'defensive' character to further differentiate him from Nightmare.
14. They have heard opinions that RE is too strong. they introduced RE to make the game more accessible and they feel it has done that. They may fix input problems and make it easier to get meter without using RE but no signs of changing RE itself.
15. [About ring outs being too strong] the rings are actually larger in SC6 than in previous games, but with the combo possibilities and pushback, ring outs became easier than before. They are keeping an eye on it and may make character specific changes or, preferably, may alter stages themselves.
16. They want to see decent variation in the tournament scene. They feel opinions on who is too strong/weak can vary too much based on player, country, etc. But they consider balance more based on making the game more interesting to play, not just about weakening strong characters or vice versa. In future updates, they will try to avoid more nerfs. If they do 'have to' weaken something, they will add something to compensate and they are not above walking back changes if necessary. There is a chance flapjacks RO will come back, but maybe the break window will be lengthened or the move will be weakened in some other way.
17. Are working on fixing the whiffs.
18. Input buffer is a bit wide. this is intended to avoid links and similar control difficulties. Again for accessibility.
19. [Request for frame data] No. two reasons. 1) researching frame data and sharing it is a part of the players' enjoyment and they don't want to take that away from them. 2.) including the frame data in the game may be too much for new users and turn them away.
Frame data takes time to prepare and is difficult.
20. Infinite rematch in casual match (2-people lobbies) is something they want to do, but it would require a lot of changes and take time to debug.
21. For increasing ranked rematches, no because it'd hard for players to know when to end and also easy for players to cooperate and boost RP.
22. Fixing the matchmaking. They're trying but also said the priority is to make a match happen
23. Regions and Language filters will be removed in a future update (not the next one). Next update will have the 'all' text changed to 'other' to clarify things.
24. RP will probably be kept character specific, no universal RP, but they are considering ways of reflecting a player's main's RP on their alts.
25. Considering improving the look of the rank badges.
26. Armour destruction on CaS will be kept in. No option to turn it off is planned.
27. More creation parts will be added, but even importing old items is not a simple case of copy-and-paste from previous games. A lot of work, debugging is necessary to get things working right.
There was also Q&A session after this presentation, however we don't have info about it at this time. (Apparently it may be available to view online at a later date??)
▌Tweets
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【本日(2/16)14時45分頃開場】EVO Japan会場横の福岡国際会議場502 にて「Project Soul Talk Event」を開催!公式のお問い合わせフォームに頂いた皆さんからのご意見についての回答や意見交換等を実施予定。どなたでも自由にご参加頂けます。皆様のご来場をお待ちしています。https://t.co/oR1RCBuTVO pic.twitter.com/TO3U3q8pZO
— SOULCALIBUR (@soulcalibur) February 16, 2019
Waiting for #SoulCaliburVI dev panel to start. What are their core values? 👀 pic.twitter.com/Cu0JvDD3C0
— Jovian Chan @ EVO JP (@jovywithyou) February 16, 2019
The #SoulCaliburVI conference is starting !! The room is full to know more about the game future !
— Kayane @ Japan (@Kayane) February 16, 2019
La conférence SoulCalibur VI commence !! La salle est pleine pour en apprendre + sur l’avenir du jeu ! pic.twitter.com/IRNrj6PEQI
The SoulCaliburVI conference :
— Kayane @ Japan (@Kayane) February 16, 2019
An announcement will be made during EVO Japan TOP 8 ! Probably the next DLC Char ? ;) wait and see !
Une annonce sera faite durant le top 8 de l’EVO Japan de SoulCalibur VI ! Probablement le prochain perso DLC ? ;) wait and see !
.@achilles_Okubo will be on stage later with announcements 👀
— Jovian Chan @ EVO JP (@jovywithyou) February 16, 2019
Also promised controller configuration on versus screen.#SoulCaliburVI
The game is also balanced based on the feedback the dev team receives and sees globally and not only Japan. 😀
— Jovian Chan @ EVO JP (@jovywithyou) February 16, 2019
Game is also balanced based on both offline and online play. A move with 2 different "properties" in different environment- Sieg 1B as an example
In future, there will be "easier" ways to earn meter apart from RE.
— Jovian Chan @ EVO JP (@jovywithyou) February 16, 2019
Regarding Ringouts, they said the stages were already bigger than the rest of the series. But many characters have good carry combos, so they nerf that in 1.11. They may change the wideness in future.
Okubo said no DLC announcement for the panel, but there might be one after SC finals later!!!
— Maimai (マイマイ) @EVOJapan (@MaiMai_art_) February 16, 2019
So the panel questions came from the recent survey done.
— Maimai (マイマイ) @EVOJapan (@MaiMai_art_) February 16, 2019
Number of questions sent by Japanese : 388
Number of questions sent by people outside Japan: 1989
XDDDDD
Also confirmed button check at character select screen coming soon XDDDD
— Maimai (マイマイ) @EVOJapan (@MaiMai_art_) February 16, 2019
Lol pic.twitter.com/gUwCIrn8zl
— Maimai (マイマイ) @EVOJapan (@MaiMai_art_) February 16, 2019
Apparently most of the questions sent to the team were about Siegfried XDDDD
— Maimai (マイマイ) @EVOJapan (@MaiMai_art_) February 16, 2019
So the dev team's solution to all the complaints about reversal edge will be to increase meter gain for other moves.
— Maimai (マイマイ) @EVOJapan (@MaiMai_art_) February 16, 2019
— Maimai (マイマイ) @EVOJapan (@MaiMai_art_) February 16, 2019
So overtoss/flapjack may return but they're still considering it. If it does come back they may make it easier to dodge or adjust the hitbox.
— Maimai (マイマイ) @EVOJapan (@MaiMai_art_) February 16, 2019
Changes to match making system next patch pic.twitter.com/ZzLocvoU8v
— Maimai (マイマイ) @EVOJapan (@MaiMai_art_) February 16, 2019
More match making changes pic.twitter.com/jxcZOj7G0s
— Maimai (マイマイ) @EVOJapan (@MaiMai_art_) February 16, 2019
— Maimai (マイマイ) @EVOJapan (@MaiMai_art_) February 16, 2019
So this was mainly a technical explanation regarding match making between regions but this pic here will be the next update. pic.twitter.com/3kcVT5qbP3
— Maimai (マイマイ) @EVOJapan (@MaiMai_art_) February 16, 2019
New CAS parts will not be copy paste.
— Maimai (マイマイ) @EVOJapan (@MaiMai_art_) February 16, 2019
OKUBO'S TRANSLATOR SAID "CORE VALUES" WHEN SOMEONE ASKED ABOUT MINA'S ASS I CAN'T
— Maimai (マイマイ) @EVOJapan (@MaiMai_art_) February 16, 2019
They're planning to return the flapjack and the whole room pretty much cheered
— Maimai (マイマイ) @EVOJapan (@MaiMai_art_) February 16, 2019
Okubo says he can't say
— Maimai (マイマイ) @EVOJapan (@MaiMai_art_) February 16, 2019
much about a SC world tour yet.
They said they can remove CAS creations in rank but they don't have a plan yet because that will cause problems in matchmaking for now.
— Maimai (マイマイ) @EVOJapan (@MaiMai_art_) February 16, 2019
Other stuff I forgot to mention from panel:
— Maimai (マイマイ) @EVOJapan (@MaiMai_art_) February 16, 2019
-Libra of Souls difficulty will be adjusted in the next patch because people thought it was too hard
-The team uses global feedback to decide who to buff and nerf, not only jp players
-there may be two versions of a move, one for online and one for offline. Sieg's 1B was used as a potential example
— Maimai (マイマイ) @EVOJapan (@MaiMai_art_) February 16, 2019
-They will try their best to fix the buffering issues but it won't be completely solved because it's a UE4 issue
-DLC characters will get story episodes
- Modes from previous games such as Team Battle, Exhibition Mode and Voice Select are not a priority because they are focused on providing DLC characters
— Maimai (マイマイ) @EVOJapan (@MaiMai_art_) February 16, 2019
-For people complaining that ring out is too easy in this game, their main solution is to make stages wider rather than nerf
-Taki's possession stance throws might have two different throw breaks instead of one
— Maimai (マイマイ) @EVOJapan (@MaiMai_art_) February 16, 2019
-they nerfed X in the ringout department because they're planning to give her other strengths
They initially nerfed Sieg because you couldn't "react" to him online, making him "OP", so this was the decision they made to still appeal to tournament players.
— Maimai (マイマイ) @EVOJapan (@MaiMai_art_) February 16, 2019
Thank you! Okubo said he'll release a transcript on the internet about it soon. There was some really complicated programming talk in the panel I couldn't really get though XD
— Maimai (マイマイ) @EVOJapan (@MaiMai_art_) February 16, 2019
Everyone in the room wanted Sieg to get buffed XD When we heard flapjack was gonna get fixed, everyone pretty much started yelling. Even though we weren't supposed to because there was a serious conference next door XD
— Maimai (マイマイ) @EVOJapan (@MaiMai_art_) February 16, 2019
「Project Soul Talk Event」にお越し頂きまして誠にありがとうございました!引き続き『#SOULCALIBURVI 』を宜しくお願いします。#ソウルキャリバー #SOULCALIBUR pic.twitter.com/qDsRwkCw4a
— SOULCALIBUR (@soulcalibur) February 16, 2019
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