Update Notice of Soul Calibur 6 Version 1.11 Coming January 2019
SC6 already got the 1.10 update but the Soul Calibur team is still focusing on continuing the ongoing effort to improve the game. Version 1.11 is expected to arrive sometime in January after New Years and it is bringing it's own set of gameplay bug fixes and balance change. The update list was posted by the game's producer Motohiro Okubo himself but it is currently incomplete so there's potentially more stuff that might be getting changed soon. The update is a month out from now but this is a simple heads-up that it is coming and that you should probably forward any bugs you find in the game over to Okubo-san.
SC6 Version 1.11 Okubo Tweet ≫ https://twitter.com/achilles_Okubo/status/1073508933334003712
▌SOULCALIBUR VI - Version 1.11
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Gameplay Adjustments — PS4 | Xbox One | Steam
- Adjusted some aspects of the battle gameplay. Example: Fixed instances in which “Astaroth” was able to stay in Soul Charge mode beyond the fixed amount of time. Or instances in which some vertical attacks were not hitting opponents moving in 8WAY-RUN.
- Adjusted certain characters and moves that ended up being more powerful than intended. Example: Raphael’s Reversal Edge, Azwel’s stance change, Voldo’s various special stances, …
- Corrected “2B”’s movement list: Corrected some inaccurate/erroneous information displayed on “2B”’s movement list. The tip that specified that activating the following move would result in a continuous combo is inaccurate/erroneous “During Aggression Shift while soul charged B.B ~ During Aerial Leap B+K”. To correct this, we have added information that stipulates the abovementioned move does not result in a continuous combo in all but some of the characters.
NETWORK Issues — PS4 | Xbox One | Steam
- The game would get stuck on either the character selection screen or the stage selection screen. This issue will be fixed with the next patch. Temporary fix instructions until the patch: Wait for a few seconds on the stage selection screen.
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