TTT2: Harada Confirms Arcade & Console both have 1 frame of Lag Compared to T6
After extensive testing since the console release of TTT2, Harada has finally confirmed on Twitter that TTT2 indeed has 1 frame of lag on both Arcade, PS3, and 360 versions of the game. See the exact quotes and testings done after the jump.
https://twitter.com/jiyugaoka_kaz/status/253444756661751809
https://twitter.com/Harada_TEKKEN/status/253527926648221697
Google Translation:
Thankfully, the legend Noodalls was present to give a far better ranslation:
Jiyugaoka_Kaz: "Good evening Harada-san. I have a question regarding offline mode in the home version. After playing in T6 practice mode, I went into the TTT2 practice mode, and clearly felt some lag. I've heard that there might be intentional lag in the offline mode, but what is the reason for this?"
Harada_Tekken: "In truth, the home version of T6 was faster than the arcade version. The arcade version had a JV board in the circuit, so the game was delayed X(秘 frames*. In addition, even though the HDMI output is the same as the home version, the Noir Monitors would lag about one frame when it finished rendering to the bottom right. TTT2 is the same as the arcade version"
Personal Note from Noodalls: "*Can't tell if this is a typo, or some slang that I don't understand. The part about the Nori monitors isn't exactly clear either, but if I had to guess what it all meant, in the arcade version the JV board adds some lag, and the monitors they use on the arcade setup add some lag as well, so the home version is pretty much the same as that."
Thankfully, Noodalls provided pictures showcasing the button inputs on a Playstation TV that is known to induce 2 frames of lag but since the same TV is used for both versions being tested, that variable is controlled. Here it is in GIF format
The PS3 registers the LP button exactly one frame later compared to Tekken 6. And to prove that there is parity between the PS3 and 360 versions you can see it exemplified in the video below:
And as a bonus, here another testing done by fellow TZ member gl0ry and he does the same test but in the end he compares it to a 5 bar connection online. To those who are too lazy to see the video, remarkably a five-bar connection only induces 1 frame of lag that shows how good the online mode can be in this game.
Once again, thank you so much to Noodalls and gl0ry and everyone involved in investigating this matter.
Reader Comments (20)
so we've been playing on a faster version all this time eh.
The one time I played it i was able to notice this. Wasn't sure if I just hadn't played tekken in a long time but I guess I was right initially.
This is pretty awesome actually and explain's why I've been missing my D/F+2 EWGF with Kazuya in this game.. hmm time to adjust and hit the lab.
Noodalls should investigate the OJ Simpson murder
This would NOT affect EWGF accuracy in any way, since you're not using any visual information to do the input >_>. There could be several seconds of input delay, and a properly inputted EWGF would still come out, just seconds later.
It could affect throw breaking and whiff punishing slightly, though 1 frame really is pretty miniscule.
I think you miss the point. I am not actually talking about the EWGF specifically (have no problem's with that execution in this game) but that particular combo which result's in a launch from crumble stun. This is only possible from a frame perfect EWGF on the very first frame of Kazuya's recovery.
and in fact In this case I do rely on some visual input's. (opponent's character's knees hitting the ground)
This is definitely a factor as i could do it extremely consistently (and still can) in T6 but can't in this game. My muscle memory need's retraining for the new conditions....
would this make it harder to break throws? it 'feels' like some 1+2 throws are tighter in this game than in t6. dunno if that's just me being shit at throw breaking.
That 1 frame is the one the AI uses to read your inputs and beat all of your attacks by moves 1~2 frames faster. Or it uses that 1 frame to instantly crush your high/low attack.
/conspiracyrantover
I think Noodalls should have his own tv series. CSI - Tag 2
Not cool! go back to being 1 frame faster and back to CRT no lag. When we could block some lows on reaction. :/
I should just get a nice s cable and big screen tv old school and turn off motion blur. Should Help a little.
I thought I noticed lag. I thought my monitor just didn't work well with tag2 or something. I like online but not as much as no lag console.
Calm down guys they said its the same as the arcade version and if i read right T6(arcade version) was the same. Just means we got to retrain our muscle memory and shit.
I am being a little to critical.
I KNEW IT!
Wheter or not it's the same as arcade or only 1f laggier than t6, 7f is still pretty fucking much, and I can personally feel what I'm guessing is the 1f lag because I can't do taunt stuff with bryan as consistently anymore as before. Ridiculous still.
You people miss the point this is a good thing. it's arcade perfect in this regard. tekken 6 was not. Retrain your muscle memory and know if you ever find yourself in an arcade setting with this game it will be the same as if you were at home.
@OIP I am definitely with you on this. I find it a bit harder to break throws in TTT2 than in T6.
Harada confirmed for asshole
@ Devil Kazuya. Almost no one has access to arcades anymore. Even if you are at an arcade, if you live in America you are not going to see a Tag 2 machine.
This means that the only people this would "benefit" that are not from Asia are people who constantly travel to Korea and Japan (and other countries who have this in arcades) to play Tekken. Which is probably less than 1% of all people who play Tekken. Overall, this is not a good thing.
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I have also been having trouble breaking throws in Tag 2. In T6, my throw breaking was on point. In this game, I feel like my throw breaking is completely off again. However, I'm not sure if this is because of the 1 frame lag, or if it is something else. Maybe they changed the throw breaking window and haven't told us yet. Consequently, I feel like throws are easier to break online than offline. Maybe they widened the throw breaking online to combat potential 4 bar lag, but tightened it offline? I've seen a couple other people post the easier online/harder offline experience recently as well.
I'd prefer a patch (if possible) to take away the 1 frame of lag. I don't think this is going to kill the game, but if their reasoning was to replicate arcade experience, then that is not even applicable anymore.
Tekken Lag Tournament 2!
^_^
the small throw breaking window should definitely be fixed. it makes the grapplers OP, and i'm saying that while i'm playing them