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Entries in Input Lag (11)

Saturday
Oct202018

Input Lag Testing for Soul Calibur 6 Finds Unstable Lag Spikes During Gameplay

The input lag testing results are in, we've got some bad news here. From the testings done by both Noodalls and WydD, they both found that Soul Calibur 6 has on average; around 4 to 5 frames of input lag when playing on the PlayStation 4. That puts SC6 on the laggier side when compared to other fighting games from this generation of consoles. The even bigger finding across both results was an unstable level of fluctuations in between the testing which is leading to quite a notable level of variance in the results. To put that into easier words, Soul Calibur 6 was found to have random input lag spikes during regular gameplay. It's currently being thought that the instability is occurring randomly so hopefully Bandai Namco quickly fixes this issue like how they handled the input lag with Tekken 7. Thanks goes to both Noodalls and WydD for the testing, you can find more info on their set-ups and testing over on their Twitter pages:

Noodalls ≫ https://twitter.com/noodalls

WydD ≫ https://twitter.com/WydD

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Thursday
Dec212017

Tekken 7 PC - Offline Input Delay Removal Mod

The quest continues to find out how to save the frames and make Tekken 7 a more responsive game. This new PC mod for Tekken 7 targets the specific 1 frame of deliberate input lag added to all offline game modes. Found and released by WAZAAAAA & HardcoreSergi, their Reduce Offline Input Delay Mod targets the games already specified level of input lag to reduce it further specifically. They were able to do this and test this through the recent finding of slowing down and speeding up the delay in the game, sort of like how you can emulate a laggy online match in the training mode. If you're interested to trying this out, you can find a download link and a longer explanation of this mod over on Tekken Zaibatsu:

Download Link ≫ http://www.mediafire.com/file/3tjwvbkjj8wbwjp/T7InputDelay%28ExtractMe%29.zip

Tekken Zaibatsu Thread ≫ http://www.tekkenzaibatsu.com/forums/showthread.php?s=&threadid=133103

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Thursday
Dec142017

Tekken 7 Version 1.10 Input Lag Reduction Test Results

And it looks like the patch came through with a notable reduction to the input lag! Both DisplayLag and Noodalls have published their testing on the latest Tekken 7 update and found roughly 2 frames of input lag has been chopped right off compared to testing on earlier versions of the game. This improvement to the gameplay comes after months of coding work by the developers so much thanks goes to them for coming through with improving the player experience. The input lag testing for PS4 have been done and you can find them up on Twitter.

DisplayLag ≫ https://twitter.com/DisplayLag/status/941127720464977920

Noodalls ≫ https://twitter.com/noodalls/status/941262704966221829

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Wednesday
Dec132017

Tekken 7 Version 1.10 Input Lag Reduction Patch Out Now

A new Tekken 7 update is rolling out to Playstation 4s at the moment for those of us in certain regions. Update Version 1.10 is the previously announced patch to reduce the input lag in Tekken 7 and seems to be available now to download for everyone (Or will be soon if not yet.) Tekken 7 was previously noted down as having a really high amount of input lag in comparison to other Fighting Games out there so hopefully this update should improve the player experience. The Unreal Engine 4 update which improved input latency is now implemented into Tekken 7's code. We'll post new input lag testings for the new patch comparing to the old versions once they're done.

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Saturday
Dec092017

Tekken 7 Update to Reduce Input Lag is Coming December 14

During the official Bandai Namco Tekken 7 West Tournament finals, Tekken & Soul Calibur producer Motohiro Okubo brought the news forward that the upcoming input lag reduction update that was mentioned for Tekken 7 during the TWT Finals is arriving on December 14. Tekken 7 was noted in particular for having a notable amount of input lag since it's release so this update coming next week should help alleviate the responsiveness feel to player input. Full details on the patch and possible later testing on the reduction patch to come hopefully soon. You can check out Motohiro Okubo detail the update in the Twitch clip below.

Bandai Namco Entertainment ≫ https://www.twitch.tv/bandainamcoentertainment

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