Saturday
Jun042011
Petition For GGPO in Soul Calibur 5
BY Aris ON Saturday, June 4, 2011 at 2:21AM
Though I have never been an online player, I am very much aware of how important the quality of online modes are to the success of today's fighting game. For this reason, I support this petition to put GGPO to work in SC5. Do not hesitate to sign the petition HERE.
Reader Comments (21)
Harada and Murray already explained that you can't expect GGPO to just solve all your lag problems - there are also loads of other factors that are related to the game mechanics and also licensing. Surely every game company in the world knows what GGPO is but IMO this stuff is way out of the players' jurisdiction to have a say in simply due to the major lack of knowledge in gaming development in general. I bet 99% of the people who sign that petition have no knowledge about programming software and network tehnology, let alone GGPO. These kinds of online petitions are just silly; even if they do implement GGPO, I bet it won't be a decisions based on this petition.
I'm going to make a petition for SCV to be based on the Unreal engine, sign please. *sigh*
GGPO this and GGPO that, it seems it's all people want for their fighters these days. GGPO isn't some miracle drug of netcodes. Fuck your netplay, play offline.
@loldongs: I hope that last part in your statement was a joke because not everyone is blessed with a healthy scene to play in. So some people have to turn online for competition. Does this substitute online play hell no, but you have to remember thats as good as its gonna get for some people. Plus for those who can't make to tourneys their are online tourney's that need the online to be as stable as possible for them to run fairly. I disagree with you saying "fuck your netplay, play offline"
I meant substitute for (offline play*) :p
Yeah, I agree with Linux_TheFallen about online play. Although, GGPO is usually only used for 2D games, and hasn't been tested enough on current gen 3D fighters. I am not really for this honestly.
For fuck sakes, although offline play is what you should aim for, these companies should be giving online their all at this stage in the game, or else eventually fighters are going to be braving extinction again, and fuck that....
For crying out loud some people need to pull their heads out their asses.
GGPO isnt perfect but it's the best hope we have for a healthy online experience, so support the shit, god dammit ....
@Devil Kazuya
The only person who is complaining about online play in general here is loldongs, but everyone else I'm sure more or less agrees that a well working online function is very important for a succesful fighting game. The stupid thing is just that people assume that GGPO is a guaranteed and the "best" solution to provide an improved lag environment in ANY game, while there is absolutely no solid evidence nor examples to support this claim. It is perfectly possible for a gaming company to develop a netcode on their own which would work better than what GGPO would offer. This is why I think these PETITIONERS should pull their heads out their asses and let the developers work around the best working solution they can come up with.
You guys forget that Soul Calibur was scrapped as a series and the only reason SC5 is in development in the first place is because of a community effort and one of these "silly" online petitions.
Also, it is not some sort of demand for anything. It is simply a showing of support saying that we, the consumers, would willingly tolerate hiccups and rollbacks in online play in exchange for minimizing or eliminating input lag. Sure they are aware of GGPO, but odds are they do not use it because they think we would favor input lag over rollbacks, which I do not believe is true.
wtf "you guys forget"? When did anyone ever say that all petitions are useless; we're talking only about this specific one. When a petition is related to an aspect which the petitioners don't really know much about to have a qualified opinion on, then yes I do think it is stupid.
Still gotta go to tournaments to gain experience. Online can't help you. I hope the netcode is great tho. It's nice to play against friends on a smooth lag free connection.
since I dunno if the game will even be good, i dont really care wtf they use for online
but if the game is good, then yes I would hope they would use GGPO IF it actually helps
since i dunno if the game will be any good (hopes arent that high up at the moment), i'm not gonna bother researching if GGPO will actually help => no sign petition
I agree with Roncock. As far as I know, there are no examples of GGPO making online play better in a 3D fighter. As far as I've heard about GGPO it uses some prediction mechanism for possible options based on current input, but in 3D you have many more options per character at any given moment. At least people asking for this/creating a petition for it shows that the players WANT good online play though, even if GGPO isnt necessarily the answer
Some of you fags should just upgrade your internet service. Problem solved
True. There are so many people with terrible Internet playing online and allot of times they´re the ones camplaing too, if you care about good lag-free online play, it should start with you getting good Internet first if thats where you get most of your playtime. And then if game companies develop a decent netcode we would never even hear anything bout petitions.
And like me i understand that good Internet can be a money issue for allot of people or that some people you´re playing online live across the world and its never gonna be without some lag. But a good Internet is where to start.
The main reason 3D fighters usually suck online (more so than 2D fighters) is because of the huge amount of idata that needs to be up- and downloaded for a single match, heck a single frame, to happen. You have the background and the interactive 3D inviroment and the movesets in 3 dimensions and all of this needs to be up-and downloaded without a single frames delay.. think about that! 1/60 of a seconds delay and suddenly your punisher wouldn't work. This is not at all possible! People seems to forget this factor when they rant about net-code 'which needs to be better' in fighting games....
Other games (in different genre) don't rely on 1/60 of a frame syncronisation to succeed so they manage to sync up a bit later without rendering the game unplayable.
Also people have very different connections. I live in Norway (very small country) and have fiber broadband and I can play Tekken almost lag-free with others in Norway. Still not perfect though. But if you have ADSL or wi-fi and are playing with someone from a different continent, forget about it!!
2D fighters have it alot easier becuase the amount of info exchanged is not so much as in a 3D fighters so they can often run effortlessly with this GGPO (whatever the hell that is..) I assume.
DrBhup explained it nicely!
GGPO might not fix the Lag issue for online gameplay. The issue that cause the most problems for online game is not crappy programming. its Crappy web connection. Now Capcom players will say “we don’t have that problem with SSFIV.” Well lets take a closer look at SSFIV. SSFIV is a 3d game with 2d game play. SSF4 characters have ABOUT 60 moves total in a 2d a plane. Now compare that to Tekken. Where characters have over 100 moves on a 3d plane, with collapsible walls a floors. The amount of data being sent and received for a game of tekken is 3 to 5 times higher than a game of SF. Now lets take a look a the network infrastructure of the US and Japan. The minimum speed in Japan is about 60mbps/6mbps. The average speed in the use is about 1.5mbps/.5mbps. The issue we are having in the US is the games are evolving faster than the network infrastructure.
“NO AMOUNT OF PROGRAMMING WILL FIX A SLOW NETWORK”
I agree with blackwolf1006 on that comment