Thursday
Mar312011
Avoiding the Puddle Episode 18 featuring LingMassacre
BY Aris ON Thursday, March 31, 2011 at 3:53PM
In this episode I catch up with LingMassacre. I highly recommend listening to the discussion towards the end of the interview with him because we get into some interesting philosophical topics. But before that, MYK and I discuss how the new trend of comeback mechanics in fighting games may be resulting in an angrier fighting game player. Is trash talk combined with X-Factor a recipe for disaster?
If you have any suggestions feel free to leave comments or contact us at aris@avoidingthepuddle.com.
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Reader Comments (95)
Ling 4eva <3
Very good podcast. You switched to Wang only because of throw breaking, LingMassacre? I am almost sure you had more to that story when I pulled you to the side to ask you why you didnt stick to Xiaoyu at Final Round. Anyway, Aris, I posted in the Feng forums a few anti-Xiaoyu strats. http://www.tekkenzaibatsu.com/forums/showthread.php?postid=4139411#post4139411
I just think its wrong for a for any Jew to have a handle with Massacre in it
Most entertaining so far, and yes I'm biased.
<3 justin
<3 brad
<3 tekken
I <3 you too Bronson.
Feng's answer to AOP:
range 1, safe, tracks great. db+2 series. The trick is the range. It will get her out of AOP though.
range 2, 4~3: Even if Ling can get around, this will hit her back. Don't use this at range 1.
range 2, launches: f+3,4. Ling has difficulty evade launching to full combo. There aren't many Ling players who would cancel to block. Throwing this out occaisionally will keep a Ling from abusing it. ff+2 is really hard for Ling to SS AOP, but not impossible. This is your safest bet. Feng is weak against her at this range.
range 3, backdash: To close the gap, she only has a few tools, all of which are answerable. SSL ff+3 and fff+3. Shoulder AOP f+3+4. Just keep backdashing everything else.
Feng's has tracking/speed detriments at range 2, right where Ling shines. Stay defensive and far back. Punish whiffs, constantly SSL. When you have the opportunity to enter range 1, mid poke at + frames or yomi, healthy dose of db+2 until she pushes you back out. Then back to defensive game. b+3+4,4 can also generate some damage. Throw in f+3,4 randomly. ff+2 only if she wants to run in from range 3, lest you get hit by Ling's ch ff+3.
A smart Ling's answer to this style is to out box and piss you off so you'll run in and eat SS AOP. If you're not eating the bait, she'll go to a range 1-2 honest spacing/poking game, switching back to SS AOP if you're being too generous with non-tracking mid moves.
DO NOT USE uf+2, b+4, d+4, db+3
run up df+3 on wake up is also a great idea.
Good shit.
awwww :P you're helping them out too much LM, i already told him to use b+4, uf+1
*trollface*
So Capcom went straight up Four Loko with Marvel 3 huh? Recipe for disaster!!! I likes!!! Bring your hockey mask and wear a cup to the next tourney BITCH!!!
people have been angry since sf2. People don't fight because the game mechanics, its because they can't handle stress associated with winning and losing.
getting in someone's head is mental. if you can't deal with that, get out of fighting games. In the same respect, if you're gonna talk shit, don't be surprised if you catch punches to your head. none of this is surprising, and it all comes from mentally weak people not being able to deal with other people.
there is more of a backstory to this than marvel has xfactor. in fact, talking with haunts, we agree more people were pissed off playing SF4 because that game is boring as fuck. at least marvel is enjoyable to play, but some people don't know how to have fun...
LingM is a scrub using AOP to aviod throws all this time and his style sux
I don't believe shit like X-Factor and Rage is there to make the game look prettier like Myk said. I think they put shit like that in there to cater to casual/new comer player who complains about getting their asses kicked. Personally I much rather lose to someone who is better than someone who knows how to abuse certain mechanics in games. I don't have a problem with the rage/x-factor systems, but I think they are to overpowered and need to be tweeked.
I agree Jio. Justin failed to mention that this is what I told him for like 3 months straight, and that's why he actually breaks throws sometimes now.
I agree Jio. Justin failed to mention that this is what I told him for like 3 months straight, and that's why he actually breaks throws sometimes now.
The "comeback" mechanic has been around since 1993's Samurai Shodown (Rage) and other SNK games i.e. (1994) King of Fighters (infinite DM use when life bar is Red) and Fatal Fury (1993) (S Power is available when Vitality is Red). In Garou Mark of The Wolves you can select the "comeback" via the T.O.P. (Tactical Offensive Position). The K Groove is Capcom vs. SNK 2 (2001) was a nod to these systems in addition to Garou's Just Defense system.
I've enjoyed this so much, LM is so funny and seems like a nice guy. And I love his Ling^^
Greetings from Spain <3
@Jio, yeah... I'm bad T_T
@OFDP, yeah... I'm bad T_T
@Puxito, I'm glad you enjoyed it! Greetings from the USA :D
I miss me some Samurai Shodown.
So do I. I always reminded people of this when they asked me why I never have a problem with X-Factor as I've been used to the mechanic all my life basically. I think that in the future they may tone down X-Factor in the same vein that Namco did with both Soulcalibur IV and Tekken 6 BR. Great in depth analysis on the podcast.
Why do you have on your head a "flat brimmed hat and peyos" ?