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Entries in tekken (791)

Monday
Jun052017

Notice Regarding Tekken 7 Matchmaking Issues

A notice for the Tekken 7 Match Making issues has appeared on the European Tekken website. This is in regarding all the issues which seem to be prevalent on the PlayStation 4 versions of Tekken 7 in which players are having difficulty matching up with other players. The notice gives everyone a heads up that they are working on fixing these issues and that they also plan to no longer show which characters are being used during the Rank Match match making. No details on when the update will be out but we'll keep you posted if we hear more. Stay tuned to the Tekken website for more news on it in the future.

EU Tekken Notice ≫ http://eu.tekken.com/#!/en/news/regarding-tekken-7-online-matching-functionality

Click to read more ...

Sunday
Jun042017

PC Modders Find More Clues on Tekken 7's Next Guest Character & DLC Costumes

Earlier before, modders of the PC version of Tekken 7 found files relating to Tekken Bowl inside the game and this time we're back with some stuff to look through. Specifically the DLC costumes coming with the new game mode (Tekken Bowl) in DLC PACK 1. It looks like we're getting the Swimsuits, Idolmaster & School Uniform outfits for most of the roster this Summer. Alongside that, assets for the next Tekken 7 guest character (MRY) was found. There's not much to go on but what's there to go on is that the character seemingly has both a standing and air projectile move, can use EX meter and has a super. So by the sounds of things, the next guest character for Tekken 7 seems similar to the playstyle of Akuma and Eliza in the game. The guest character after the 1st is very far off so not much is there to look at for now. All these findings come courtesy of the modders over on the SFxT Modding forum, you can see their progress in modding over there in the Tekken 7 thread.

SFxT Modding Forum ≫ http://w11.zetaboards.com/SFxT_Mods/forum/6008429/

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Saturday
Jun032017

Going Out of Bounds in Tekken 7

It's a known bug in the series but you can't help but smile everytime you see it happen. Once again, boundaries in Tekken stages have been broken and it's interesting to see what's out there beyond the stage edges. It makes for a cool way to closely admire some of the work and effort that goes into designing some of Tekken's stages since you can get a more close and better view of the details in the background. The method to boundary break the stages is reproduceable and the video up on the theater10 YouTube channel shows you how it is performed.

theater10 ≫ https://www.youtube.com/user/theater10

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Saturday
Jun032017

Findings from Noodalls - Tekken 7 has less input lag on XB1 than PS4

Well this is a little awkward isn't it? Noodalls tested out the input lag on the Xbox One versions of Tekken 7 and as it turns out, it in fact has less overall input lag than the PlayStation 4 Pro version. In the previous findings, Tekken 7 on the PS4 measured at 120.1 ms (7.2 frames) with the PS4 Pro matching that. On the Xbox One version of Tekken 7 however, the game was measured to have 104.2ms (6.2 frames) so that is a 1 frame difference between the two consoles. This marks an unusual precedent since historically Tekken games have always been played on the PlayStation versions competitively. Do tournaments now use the XB1 version? Or is everyone content on playing on the PS4? Once again, big thanks goes to Noodalls for the findings, added below is the YouTube video he recently put up testing the two versions.

Noodalls ≫ https://twitter.com/noodalls

SRK Thread ≫ http://forums.shoryuken.com/discussion/214170/noodalls-input-lag-testing-unique-method-games-controllers-etc-inj2-ps4-added

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Saturday
Jun032017

Backdash Cancelling is no longer required to Backdash into Block.

From the video description:

In previous games, letting go of the second back in a backdash would prevent you from blocking unless you cancelled the backdash. Now it seems that no longer applies.

In other words, this makes back-dashing for creating space and blocking in reaction to an opponent's attack much easier to defend against now that you don't have to cancel the back dash with a crouch. Thanks goes to Bloodhawk for the finding, check out the video he put up on this below.

BloodHawk ≫ https://www.youtube.com/user/BloodHawkTR

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