T7FR - Yoshimitsu Punishment and Fubuki Knee Combo Videos
A Japanese Tekken player named Eston on twitter has recently put out videos on Yoshimitsu showing the best punishers to use with the character as well as look at the combos you do off the Fubuki Knee (ff+4) now that it doesn't combo into BT 2. Damage values are shown in the clips giving you a good indication of which option you should be going for now in T7FR and I transcribed it below into English. And uh... Don't mind the music in the clip.
Eston (エストン) ≫ https://twitter.com/eston4432
▌Fubuki Combos
 ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄
○【完成】吹雪コンボ
— エストン (@eston4432) July 18, 2016
調整されない限りはおそらくまとまったので動画にしました。基本コンボについては人それぞれ過ぎるので好きにしてくれってことで!!w
アンケートに協力して頂いた方,ありがとうございました(^_^) pic.twitter.com/UXLMvMxBbf
--
WITHOUT SCREW
52 damage:
ff+4 → BT 1 → BT 1 → BT 1,3
51 damage:
ff+4 → BT 1 → BT 1 → BT d+1
53 damage:
ff+4 → BT 1 → BT d+2 → cc b+2,1,1+2 → f+2
43 damage:
ff+4 → BT 1,3
40 damage:
ff+4 → BT 1,2
43 damage:
ff+4 → BT 1 → BT 4
49 damage:
ff+4 → BT 1 → BT 1,3
49 damage:
ff+4 → BT 1 → BT 1 → BT 4
50 damage:
ff+4 → BT 1 → BT 1 → BT 1,2
46 damage:
ff+4 → BT 1 → BT d+2 → ws+3,2
45 damage:
ff+4 → BT 1 → BT d+2 → ws+2,1
--
SCREW COMBOS
60 damage
ff+4 → BT 1 → BT d+2 → cc CD+2 S! → b+2,1,1+2 → f+2
59 damage
ff+4 → ws+4 → 2,1 S! → b+2,1,1+2 → KIN f+2
59 damage
ff+4 → ws+4 → 2,3 S! → b+2,1,1+2 → KIN f+2
58 damage
ff+4 → ws+4 → 2 → d/f+1,2 S! → d+2,2,1
--
Not shown but listed in the video:
64 damage:
ff+4 → ws+4 → cc CD+2 S! → b+2,1,1+2 → KIN f+2
60 damage:
ff+4 → BT 1 → BT d+2 → cc d/f+1,2 S! → d+2,2,1
▌Punishment Video
 ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄
○鉄拳7FR吉光確定反撃動画(コンボ含む)
— エストン (@eston4432) July 17, 2016
を作りました。今回かなり強くなったので少しは新規増えてくれると嬉しいすね。
フレーム情報等訂正あればよろしくす。 pic.twitter.com/R3joFkhsVQ
--
STANDING PUNISHERS
6 frames: Soul Stealer (1+4)
1+4 → d+1+2 (Flea) → Flea 1+2 → d/f+1,2 S! → d+2,2,1 = 55 damage
10 frames: Naguri Kabuto Wari (1,1)
Does 26 damage, +4 on hit and leaves opponent in crouch.
Alternatively, 2,2 (18 damage, +5 on hit) can be used instead if you want to leave them standing. Can also enter Kinchou stance after it.
12 frames: Middle Kick (d/f+4)
Does 15 damage and is +4 on hit.
13 frames: Electric Misfortune (d/f+1,2)
Does 32 damage and causes them to spin. If hit near the wall, the move will wallsplat. Otherwise it's +13 on hit but they can block any attacks you do after.
14 frames: Oma Kugiuchi (b+2,2)
Does 33 damage and knocksdown.
15 frames: Basic Uppercut (d/f+2) & Rising Knee (u/f+3)
d/f+2 → f+3 S! → d/f+1 → 2 → b+2,1,1+2 → KIN f+2 = 56 damage.
Does not launch crouching opponents.
u/f+3 → f+3 S! → d/f+1 → 2 → b+2,1,1+2 → KIN f+2 = 58 damage.
The rising knee has shorter reach though.
17 frames and upwards: Gehosen (CD+1)
CD+1,1+2 → KIN 4 S! → d/f+1 → 2 → b+2,1,1+2 → KIN f+2 = 63 damage.
26 frames and upwards: Kangaroo Kick (4~3)
4~3 → u/f~n 4 → d+2,1 S! → b+2,1,1+2 → KIN f+2 = 73 damage.
---
WHILE STANDING PUNISHERS
10 frames: Crouch Jab (fc 1)
5 damage and +6 on hit.
11 frames: While Standing 4 (ws+4)
14 damage and +5 on hit.
14 frames: Door Knocker to Back Knuckle (ws+1,2)
30 damage and will wallsplat if the opponent is near the wall.
15 frames: Scowling Moon God (ws+2,1)
ws+2,1 → DGF 4 S! → d/f+1 → 2 → b+2,1,1+2 → KIN f+2 = 71 damage.
16 frames: Kimon Matagi (ws+3,2)
Does 32 damage but it has longer range.
17 frames and upwards: Fubuki (ff+4)
ff+4 → BT 1 → BT 1 → BT 1,3 = 52 damage.
--
NO SWORD STANCE PUNISHERS
8 frames: Soul Stealer (NSS 1+4)
NSS 1+4 → f+3 S! → d/f+1 → 2 → b+2,1,1+2 → KIN f+2 = 64 damage
10 frames: Karakuri Uzumaki (NSS 2,1)
Does 30 damage and knocksdown.
Additionally, NSS 1,2,1 can be used instead for no knockdown. (21 damage, -1 on hit.)
12 frames: Middle Kick (NSS d/f+4)
Does 15 damage and is +4 on hit.
13 frames: Electric Misfortune (NSS d/f+1,2)
Does 32 damage and causes them to spin. If hit near the wall, the move will wallsplat. Otherwise it's +13 on hit but they can block any attacks you do after.
14 frames: Oma Kugiuchi (b+2,2)
Does 30 damage and doesn't knocksdown instead.
15 frames: Basic Uppercut (NSS d/f+2) & Rising Knee (NSS u/f+3)
NSS d/f+2 → f+3 S! → f+3+4 → 2 → b+2,1,1+2 → KIN f+2 = 58 damage.
Does not launch crouching opponents.
NSS u/f+3 → f+3 S! → f+3+4 → 2 → b+2,1,1+2 → KIN f+2 = 58 damage.
The rising knee has shorter reach though.
17 frames and upwards: Gehosen (NSS CD+1)
NSS CD+1,1+2 → KIN 4 S! → d/f+1 → 2 → b+2,1,1+2 → KIN f+2 = 62 damage.
19 frames and upwards: Russian Cleave (NSS fc d/f+3)
NSS fc d/f+3 → ws+4 → CD+2 S! → d+2,1,1+2 → KIN f+2 = 47 damage.
Combo #2: NSS fc d/f+3 → ws+4 → CD+2 S! → f+3+4 → d+2,1,1+2 → KIN f+2 = 47 damage.
Reader Comments