Tekken 7 - Gigas Movelist Rundown
Korea recently updated with Gigas and Yoshimitsu in arcades so I can now complete the next rundown. So let's start with what we know about Gigas. He's a big red hulking character with long tubing flailing around taking a rather large portion of the screen, especially when there's 2 Gigas on screen. Most of the movelist is reminiscent of Marduk's movelist but there's sizable adjustments to it with new stances like the Goliath run and several of his own new moves. Once again for this rundown, I'll be using the character movelist video done by Game Plaza Gao and the official movelist on the Korean tekken-net website.
▌Tekken 7 - Gigas Movelist Video
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GAO_北千住店 ≫ https://www.youtube.com/channel/UCnFap81fNOzZozrdJ_apHvQ
▌Tekken 7 - Gigas Movelist
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Rage Art
Rage:
Mid - Unsafe on block and jumping status.
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Iron Breaker
High, high - 10f knockdown punisher but it's launch punishable on block.
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Double Gimlet
High, high
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Left Wrench Kick
Mid - 14f start-up. Can also be done with ws+3.
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Right Wrench Kick
Mid.
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Mad Rampage
High, high, mid - Easy knockdown counter move but it's mainly used in combos.
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[SCREW] Double Monster Hook
High, high - Combo starter and also used in combos.
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Monster Axe
High, mid.
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Crazy Knuckle Combo
Mid, mid - The move can be charged.
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Crazy Knuckle Combo to Goliath
Mid, mid, stance - Just hold forward after the attack.
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Burring Reamer
Mid - This move is punishable on block by itself but has huge pushback. -
Burring Reamer to Goliath
Mid, stance - Hold forward after the attack to enter Goliath stance. Moves done in Goliath stance from here can't be interrupted.
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Quick Head-Butt
High.
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Bulldozer Charge
(On Counter Hit)
High, attack throw.
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Goliath
Stance.
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Metal Crusher
Goliath:
Mid.
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Hell Crusher
Goliath:
High unblockable.
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Hazardous Hook
Mid - 14f start-up basic mid poke.
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[SCREW] Double Hook Reactor
Mid, mid - 15f start-up, combos on counter hit.
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Vice Grip Hammer Rush
Mid, mid, high - Mainly used in combos.
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Nail Gun
Mid, mid - Mainly used in combos at the wall.
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Excavator
Mid, mid, mid - Mainly used in combos.
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Sledgehammer
Mid - His go to 15f start-up launcher. Think of this as his hopkick I guess. Has long reach.
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Ignition Coil
Low, mid - Great low poke with a mid follow-up. Relatively low risk to throw out.
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[POWER CRUSH] Repelling Blast
Mid.
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[POWER CRUSH] Enraged Howl
Stance.
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End Mill
Low - Low attack that's plus on hit but launch punishable on block.
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Shin Breaker
Low - Another low attack that's plus frames on hit but launch punishable on block. -
Chisel Kick
Low - Low damaging low attack but fast start-up.
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Fork Lift
Mid - Small combo starter. Can follow up with an attack after the opponent flops to the ground.
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Golem Set Up
Stance.
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Killer Impact
Golem Set Up:
High.
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Blast Charge
Golem Set Up:
Mid.
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Fracturing Upper
Mid - Great launching whiff punisher but launch punishable on block.
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Crazy Knuckle
Mid - The 2nd part of his f+3,2 move on it's own. -
Crazy Knuckle to Goliath
Mid, stance.
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Deadly Canon
Mid.
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Heavy Stomp
Mid - This move hits grounded opponents. -
Rusty Nail
Mid.
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Jumping Elbow
Mid.
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Staple Knee
Mid - Launches on counter hit and is difficult to whiff punish. -
Giant Press
Mid. -
Crushing Stomp
Mid.
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Unchained Upper
Mid - Long range knockdown mid attack. Punishable on block. -
Dashing Knee
Mid -
[HOMING] Vice Grip Hammer
Mid, high - First hit is homing but unsafe on block. 2nd hit is high but safe on block. You can stop at just the first part but there's a high risk to that.
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Charging Tackle
Mid - Plus frames on block and useful mid attack. -
Knocking Shoulder
while standing:
Mid - 11f start-up.
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Savage Knee
while standing:
Mid, mid - 15f start-up.
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Savage Reamer
while standing:
Mid, mid.
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Savage Reamer to Goliath
while standing:
Mid, mid, stance.
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Spike Knee
while standing:
Mid - 13f start-up and can follow-up with an attack on counter hit. Can be punished by certain characters on block.
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Brush Cutter
while in crouch:
Low - Small combo starter that's launch punishable on block.
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Ground Sweeper
while grounded:
Low.
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Ground Striker
while grounded:
Mid.
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10-Hit Combo
Mid, mid, high, high, mid, low, mid, mid, mid, mid.
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Hydraulic Lift
(or)
Throw - Broken with either 1 or 2.
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Trash Compactor
(or)
Throw - Broken with either 1 or 2.
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Outrage
On opponent's left side: (or )
Throw - Broken with 1. -
Amazing Impact
On opponent's right side: (or )
Throw - Broken with 2.
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Skull Smasher
On opponent's backside: (or )
Throw - Cannot be broken.
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Overkill
Throw - Broken with 1+2, does huge damage if the opponent is wallsplatted with the throw.
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Claw Hammer
During airborne opponent: (or )
Throw.
Done. Yoshimitsu run down coming soon.
References:
http://tk7.tekken-net.kr/pc/tk7/command?fighterid=gigas
http://seesaawiki.jp/w/inatekken/d/%a5%ae%a5%ac%a1%bc%a5%b9T7
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