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Thursday
Apr302015

Tekken 7 Arcade Online Update Ver F08 Changelist 

Once again, Tekken 7 has just been updated through it's always connected online system to the latest 'F08' version from the previous 'E10' version. A Japanese changelist was published on the Tekken-official website listing all the changes however they're not completely specific so it's still up to players in arcades to discover how exactly these balance changes take form. This is mainly a balance update so there doesn't seem to be any new Customizations added for the characters to wear for those that are wondering. You can have a look at all the changes at the source through the link or below via my translations.

Tekken 7 Online Update 'F08' ≫ http://www.tekken-official.jp/news/?p=1016

▌Tekken 7 ver F08 Changelist
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【Update Time】

4/30/2015 - Thursday - 7:00 AM

【Update Version】

F08 - The title screen will be updated this with version number on the upper right corner

【Update Contents】

  • Character move/techniques balance changes
  • Item move balance change
  • Customization bug fixes and overall game system bug fixes.

【Character Balance Changes】

  • Gigas' 'Grand Hammer' (d+2) behavior on a mid-air opponent on hit has changed.
  • Gigas' 'Gun Tacker' (d/f+4, 1+2) behavior on a mid-air opponent on hit has changed.
  • Gigas' 'Criminal Tacker' (b+1+2) behavior on a mid-air opponent on hit has changed.
  • Gigas' while running 1+2 attack has been made easier to perform.
  • Josie's 'Kawasan Fall' (d+2) behavior on a mid-air opponent on hit has changed.
  • Josie's 'Butterfly Edge' (u/b_u_u/f+3) behavior on a mid-air opponent on hit has changed.
  • Josie's 'Switch Illigan' (Switch stance 1) behavior on a mid-air opponent on hit has changed.
  • Josie's 'Sonic Upper' (d/f+2) has been made easier to punish on block.
  • Josie's 'Carabao Horn' (ub_u_u/f+4) has been made easier to punish on block.
  • Devil Jin's Rage Art (Rage b+1+2) Jump Status and Homing performance has been altered.
  • Devil Jin's 'Twin Lancer' (d/f+1,2) recovery frames has been changed. I speculate that they made the frame advantage on hit~ff cancel less than +10 as to remove the d/f+1,2~ff 1,1,2 combo.
  • Devil Jin's 'Malicious Mace' (d/b+2) move damage as well as recovery frames has been changed.
  • Devil Jin's 'Emperor Samsara' (ff+3,1,2) 3rd hit has it's start-up frames changed. (Just the 3rd hit of this move.)
  • Devil Jin's 'Hellsweeps' (f,n,d,d/f+4,4) First hit has it's recovery frames changed.
  • Jin's 'Front Jump Kick' (u_u/f+4) has been made easier to punish on block.
  • Claudio's while running 1+2 attack has been made easier to perform.
  • Claudio's 'Sky End Nova' (u/b_u_u/f+4) has been made easier to punish on block.
  • Katarina's 'Phoenix' (d/f+1+2) grab has it's start-up frames changed.
  • Lucky Chloe's 'Happy Swing' (b+1+2) Power Crush 4th hit behaviour changed on an opponent on hit as well as changed damage output.
  • Lucky Chloe's 'Back Fling' (d/f+1+2) grab has it's start-up frames changed.
  • Shaheen's 'Hallux Kick to Algenib' (4,1) recovery frames on block has been changed.
  • Shaheen's 'Altair' (u/b_u_u/f+4) has been made easier to punish on block.
  • Kazuya's 'Spring Kick' (while on floor, b+3+4) behavior has changed to be like every other character's Spring Kick.
  • Asuka's 'Sacred Blade' (3~4) start-up frames has changed.
  • Asuka's 'Grace' (full crouch, d/f+2) recovery frames has changed.
  • Asuka's 'Spinning Heel Drop (f+3) output damage has been changed. (Does not specify which version of this move has it's damage value changed.)
  • Asuka's 'Night Sky' (u/b_u_u/f+4) has been made easier to punish on block.
  • Lili's 'Capricorn Kick' (u/b_u_u/f+3) has been made easier to punish on block.
  • Xiaoyu's 'Bolting Rabbit' (u/b_u_u/f+3) has been made easier to punish on block.
  • Xiaoyu's 'Silver Needle' (Raindance Stance u_u/f+1) recovery frames has been changed.
  • Feng's 'Boar's Tusk' (f+2,1,2) recovery frames has been changed. (Does not specify which hit has it's recovery frames changed)
  • Feng's 'Soaring Eagle' (u/b_u_u/f+4) has been made easier to punish on block.
  • Paul's u/f+4 hopkick has been made easier to punish on block.
  • Law's u/f+4 hopkick has been made easier to punish on block.
  • Steve's 'Crescent Hook' (d/f+2) behavior on an opponent on hit has been changed.
  • Leo's 'Yue Bu San Jing Ti' (u/b_u_u/f+4) has been made easier to punish on block.
  • Leo's 'Ying Mian Tui' (b+3,1,2~Ki charge) behavior on a mid-air opponent on hit has changed.
  • Certain moves that Hwoarang could do in a different stance then the actual stance required has been fixed. (I believe that you could sometimes get LFF b+4 in RFF stance previously as an unintended bug.)
  • King's 'Jumping Knee Lift' (u/b_u_u/f+4) has been made easier to punish on block.
  • King's 'Aerial Jaguar Bomb' (f,hcf+1 on mid-air opponent) Floor break properties in a mid-air combo has been changed.
  • King's 'Running Jaguar Bomb' (fff+2+4 on mid-air opponent) Floor break properties in a mid-air combo has been changed.
  • Dragunov's 'Clipping Sweep' (d/b+3) start-up frames has changed.

Thanks, Markman.

【Item Move Balance Change】

The paper fan item move has it's behavior on a mid-air opponent on hit changed.

【Customization bug fixes】

Visual bug when Lucky Chloe is equipped with the following items has been fixed.

  • Ten Gallon Hat (Cowboy Hat)
  • Bandana
  • Tiara

And other general 'System bug fixes.'

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