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« More High Level TTT2 Action Out of Korea | Main | TTT2 Item Move Compilation Video »
Monday
Jan022012

TTT2: Killing Hawk Combo/Setup Cross Counter

With the existence of this combo/setup, this game can potentially boil down to a one hit kill situation. This video effectively shows how abusable this the Killing Hawk can be in actual competitive matches. Check out the video below. 

Big thanks to SonDongHyeok for the upload. 

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Reader Comments (39)

lol fuck this piece of shit game

Monday, January 2, 2012 at 11:42 AM | Unregistered Commenterinsomnotek

yeah, its definitely the worst thing in the game right now.

they need a fix for all the stance change shenanigans in general.

Monday, January 2, 2012 at 11:44 AM | Unregistered Commentersubt-L

haha to strong like i said
if namco leave it like it is i am sure there will be many hwo will get a big community xD

to funny if you miss the afterbound move and the ub hits every kind of standup and bryan just end it into a combo to good ... not @3,58

Monday, January 2, 2012 at 11:49 AM | Unregistered CommenterAshesfall

With netsu its allways a kill combo i think... And i think little patch would be really nice.

Monday, January 2, 2012 at 12:26 PM | Unregistered CommenterKillerdoll

beautiful.

Monday, January 2, 2012 at 12:50 PM | Unregistered CommentereDDIEBOYMANG

so fucking unfair! thanks to the regainable life for without it, you'll be dead in a second!

Monday, January 2, 2012 at 12:57 PM | Unregistered Commenterbogart!

looks ok, hwo need some buff

Monday, January 2, 2012 at 1:16 PM | Unregistered Commenterzombie_usa

An 80% damage combo with the wall without netsu is too good. I would say it's fine since we get 2 life bars, but since no other characters can do that it's way too cheap. Its even more scary the fact that if he drops the combo and you press any button you lose over half your life just from the unblockable hitting (and then you die from the combo after).

Monday, January 2, 2012 at 1:49 PM | Unregistered CommenterTairyhesticle

netsu isn't going to be an issue with this. you need to TA bound early so that it doesn't push too far for the UB to hit. when you TA, you lose your netsu. so its not going to get any worse than what it is now.

though, what it is can still be expanded on. bruce or lars might be able to blow that up to some ridiculous damage if optimized.

Monday, January 2, 2012 at 2:38 PM | Unregistered Commentersubt-L

The setups arent really a problem. I think people just need to get use to them just like any other unblockable setup. what is to worry worried down is the damage scaling when it comes to the unblockable in a combo. I mean, 75% is too much for a goddamn wall carry combo. and so what if you have almost a full bar of red life left. you almost have to use tag crash to get out of the corner with with such low life, and where's your red life now? im not to worried though. itll be packed soon as long as we keep on abusing it.

Monday, January 2, 2012 at 2:51 PM | Unregistered Commenterjackoffbot

I think its fine. You cant just pick Hwo an do this it will take some time to learn. I'm mistaken you can just pick him an do this BUT your kinda losing a character at the same time. Which in turn won't help you if you ain't constantly landing launchers OR Just make every launcher -15 so people will think about it rather then throwing out a move that can net 100+ damage for being random you'd think twice if it was that way.

Monday, January 2, 2012 at 2:55 PM | Unregistered CommenterEmp

@Emp
who cares about fucking noobs who dont know how to play hwo?
its for people who know how to abuse it.
its for people who know how tekken works.

look at knee he always stick to bryan because if you can taunt ju then bryan can be the best figther in t6
now he plays kaz/dev or bryan/hwo. he just picks the strongest he is a pro gamer play for money and want to win.

Monday, January 2, 2012 at 3:16 PM | Unregistered CommenterAshesfall

Even Hwoarang players want this fixed. Harada has said publicly that they're going to fix it so hopefully by the time the next patch comes around it'll be gone.

Monday, January 2, 2012 at 3:27 PM | Unregistered Commenter3L1

unfair

-you can not tech roll because of the tech trap

-you can still do nothing because you'll get hit by the reset

Monday, January 2, 2012 at 3:28 PM | Unregistered CommenterZeus

Honestly I don't mind it at all. The combo is very strong but it's only a little more than I do after Hei ff2 or ewgf. Don't techroll tho then you die. o/

I know haters gonna hate anyway but at 2:18 you can clearly see the damage is about 60-65% but in addition it leaves an extraordinary amount of red life. A usual strong combo is about 55% I'd say.

Narakhof was just having fun this whole tournament. Laughing and taunting all his opponents over the machines. Congratulations to him anyhow he played extremely good.

Monday, January 2, 2012 at 3:28 PM | Unregistered CommenterCyrox

I think people are overreacting......

Monday, January 2, 2012 at 4:00 PM | Unregistered CommenterMikeBreezy92

This is not even an issue if it's going to be fixed. Plus, in total health it still does A LOT less than a decent juggle with wall against Julia in T6.

Monday, January 2, 2012 at 4:00 PM | Unregistered CommenterKatt

A silly non-issue. I'm glad these guys find these issues for Harada-san to fix. Win win.

Monday, January 2, 2012 at 4:27 PM | Unregistered Commentersn0wb00ts

well i am sure when it comes out for ps3 they ll fix this issue.

Monday, January 2, 2012 at 5:28 PM | Unregistered CommenterTEKKENLOVER

damn is that what you call "half a knife bar?" ololol

Monday, January 2, 2012 at 6:49 PM | Unregistered CommenterEDGE

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