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Command | Damage | Impact | Block | Hit | CH |
1 |
8 |
10 |
+1 |
+8 |
+8 |
1, 1 |
8,6 |
|
-1 |
+5 |
+5 |
1, 1, |
8,6 |
|
-2? |
-2 |
-2 |
1, 1, 2 |
8,6,16 |
|
-8 |
+3 |
+3 |
1, 1, 2, |
8,6,16 |
|
-5 |
+6 |
+6 |
1, 1, d+1 |
8,6,18 |
|
-6 |
0 |
+5 |
1, 1, d+1, b |
8,6,18 |
|
+3 |
+9 |
+14 |
1, 1, d+1 ~ b, db |
8,6,18 |
CR |
-3 |
+3 |
+8 |
1, 2 |
8,12 |
|
-2 |
+5 |
+5 |
1, 2, |
8,12 |
|
0? |
+7? |
+7? |
1, d+1 |
8,18 |
|
-6 |
0 |
+5 |
1, d+1, b |
8,18 |
|
+3 |
+9 |
+14 |
1, d+1 ~ b, db |
8,18 |
CR |
-3 |
+3 |
+8 |
1, 2, 1 |
8,12,12 |
|
-3 |
+3 |
+3 |
1, 2, 1, f |
8,12,12 |
|
- |
- |
- |
1, 2, 1, b |
8,12,12 |
|
-3 |
-2 |
-2 |
1, 2, 1 ~ b, db |
8,12,12 |
CR |
-4 |
-3 |
-3 |
1, 2, 1, |
8,12,12 |
|
-7 |
-6 |
+4 |
1, 2, 1, 2 |
8,12,12,18 |
|
-10 |
KD |
KD |
1, 2, 1, 2 |
8,12,12,18 |
|
-7? |
KD |
KD |
1, 2, 1, d+2 |
8,12,12,18 |
|
-15 |
KD |
KD |
1, 2, 1, d+2, d |
8,12,12,18 |
CR |
-15 |
KD |
KD |
2 |
12 |
12 |
-1 |
+5 |
+5 |
2, 1 |
12,14 |
|
-4 |
+7 |
+7 |
2, 1, f |
12,14 |
|
+3 |
+14 NG |
+14 |
2, 1, b |
12,14 |
|
+3 |
+14 NG |
+14 |
2, 1 ~ b, db |
12,14 |
CR |
+2? |
+13? NG |
+13? |
2, 1, 2 |
12,14,26 |
|
-11 |
KD |
KD |
f+2 |
13 |
21 |
-3 |
+5 |
+5 |
f+2, 1 |
13,14 |
|
-3 |
+11 NG |
+11 NG |
f+2, 1, b |
13,14 |
|
+5 |
+19 NG |
+19 NG |
f+2, 1 ~ b, db |
13,14 |
CR |
+4 |
+10 NG |
+10 NG |
f+2+1, 2 |
13,16 |
|
-5 |
+6 _ + CR M |
+ Tech Roll |
f+1+2 |
25 |
38 |
-21 |
+68 NG |
+68 |
df+1 |
12 |
13 |
-3 |
+5 |
+5 |
df+1, |
12 |
13 |
-5? |
+1? |
+1? |
df+1, 2 |
12,14 |
|
-6 |
+3 |
+5? |
df+1, 2, |
12 |
|
-7 ? |
-? |
-? |
df+1+2, 1 |
12,24 |
|
-2 |
+1 |
KD |
df+1+2, 1 b |
12,24 |
|
0 |
+4 |
KD |
df+1+2, 1 b ~, db |
12,24 |
CR |
-6? |
-2 |
KD |
df+1+2, 2 |
12,16 |
|
-7? |
+4 ?~~+ CR M |
+ Tech Roll |
df+1, 2, f+1+2+ |
12,9,14 |
|
-3 |
0 |
+3 |
df+1, 2, f+1+2 |
12,9,14 |
|
-7? |
-4? |
-1 ? |
df+2 |
20 |
16 |
-9 |
+1 |
KD |
df+1+2 |
14,25 |
14 |
-12 |
KD |
KD |
d+1 |
16 |
CR |
-13 |
0 CR |
0 CR |
d+2 |
15 |
17 |
-18 |
-5 |
-5 |
d+2, 1 |
15,9 |
|
-11 |
-5 |
0 |
d+2, 1, |
15,9 |
|
-8 |
-2? |
+3? |
d+2, 1, 2 |
15,9,20 |
|
-3 |
KD |
KD |
d+2, 1 |
18 |
29 |
-4 |
+2 |
+7 |
d+2, 1, |
18 |
30 |
-1? |
+5? |
+10? |
d+2, 1; f+2 |
18,20 |
|
-3 |
KD |
KD |
d+2, 1+2 |
18,24 |
|
-13 |
+2 CR |
KD |
db+2 _ FC db+2 |
25 |
26 |
-15 |
KD |
KD |
db+2, db_d |
25 |
26 CR |
-15 |
KD |
KD |
db+3 |
12 |
16 |
-15 |
+1 |
+1 |
db+3, 2 |
12,18 |
|
-8 |
KD |
KD |
b+1 |
20 |
13 |
-14 |
+2 |
KD |
b+1, b |
20 |
13 |
-1 |
+12 NG |
KD |
b+1 ~ b, db |
20 |
13 CR |
-10? |
-2? |
KD |
b+1, 2 |
20,12 |
|
-11 |
0 |
0 |
b+1, 2, 1 |
20,12,24 |
|
-9 |
KD |
KD |
b+2 |
18 |
17 |
-9 |
+4 |
KD |
b+1+2 |
|
2 |
|
|
|
Pulling Success 1 |
36 |
14 |
-14 |
KD |
KD |
ub+1 |
12 |
16 |
-5 |
+6 |
+6 |
uf+1 |
19 |
19 |
-6 |
+5 |
+5 |
u_uf+2 |
21 |
19 |
-13 |
KD |
KD |
u_uf+3 |
24 |
36 |
-12 |
+9 |
+9 |
u_uf+3, 2 |
24,18 |
|
-9 |
KD |
KD |
u_uf+4 |
24 |
23 |
-14 |
KD |
KD |
ff+2 |
28 |
15 |
-13 ~-12 CR |
KD |
KD |
qcf+1 |
25 |
18 |
-10 |
KD |
KD |
qcf+1, b |
25 |
18 |
-3 |
KD |
KD |
qcf+1 ~ b, db |
25 |
18 |
-4 |
KD |
KD |
qcbf+2 |
84 |
69? |
KD |
KD |
KD |
qcbf+2 |
54 |
69? |
KD |
|
|
WR 1 |
20 |
49 |
-11 |
KD |
KD |
fff+2 _ WR 2 |
30 |
23 |
+9 |
KD |
KD |
WS 1 |
12 |
11 |
-3 |
+3 |
+8 |
WS 1, 2 |
12,24 |
|
-13 ~ -12 |
+2 CR ~ +3 CR |
KD |
WS 2 |
19 |
15 |
-7 |
+4 |
KD |
WS 2, |
19 |
15 |
- |
+ |
KD |
WS 1+2 |
24 |
19 |
-14 |
KD |
KD |
on the move next 1+2 |
28 |
26 ? |
+1 ~ +2 |
KD |
KD |
grounded opponent d+1+2 |
12 |
17 |
-11 |
0 |
0 |
2+3+4 |
|
|
|
|
|
Left Sway
Command | Damage | Impact | Block | Hit | CH |
3 |
|
|
|
|
|
1 |
20 |
22 |
-10 |
+1 |
DOS +5 |
1, 1 |
20,26 |
|
-10 ~ -11 |
KD |
+ Tech Roll |
1, b |
20 |
22 |
-2 |
+8 |
DOS + |
1 ~ b, db |
20 |
22 |
-7? |
+3? |
DOS + |
1, f+1 |
20,14 |
|
-4 |
+3 |
+3 |
1, f+1, 1 |
20,14,9 |
|
+1 |
+7 |
+7 |
1, f+1, 1, b |
20,14,9 |
|
-5 ~ -3 |
+1 ~ +3 |
+1 ~ +3 |
1, f+1, 1 ~ b, db |
20,14,9 |
CR |
-11 ~ -9 |
-5 ~ -3 |
-5 ~ -3 |
in 2 |
15 |
22 |
-5 ~ -6 |
+3 ~ +4 |
+3 ~ +4 |
2, f |
15 |
22 |
- |
+ |
+ |
2, 1 |
15,25 |
|
-8 |
+4 CR |
KD |
Right Sway
Command | Damage | Impact | Block | Hit | CH |
4 |
|
|
|
|
|
1 |
15 |
22 |
-5 |
+4 |
+4 |
1, f |
15 |
22 |
- |
+ |
+ |
1, 2 |
15,18 |
|
-12 |
KD |
KD |
2 |
26 |
23 |
-15 |
KD |
KD |
Albatross
Command | Damage | Impact | Block | Hit | CH |
3+4 |
|
|
|
|
|
3+4, f |
|
|
|
|
|
2 |
26 |
23 ? |
-8 ~ -7 |
KD |
KD |
d+2 |
20 |
34 |
-15 |
KD |
KD |
u
|
|
|
|
|
|
d
|
|
|
|
|
|
3+4, d_u, f |
|
|
|
|
|
d_u ~ 1 |
30 |
49 |
-10 |
KD |
KD |
d_u ~ d+1 |
25 |
59 |
-11 |
KD |
KD |
Ducking
Command | Damage | Impact | Block | Hit | CH |
f+3_f+4 |
|
|
|
|
|
1 |
20 |
27 |
-7 |
KD |
KD |
DUK in 2 |
16 |
25 |
-14 |
KD |
KD |
1+2 |
3 |
24 |
-7 |
-1 |
-1 |
1+2, 1 |
3,3 |
|
-9 |
+2 |
+2 |
1+2, 1, 2 |
3,3,3 |
|
-9 |
-3 |
-3 |
1+2, 1, 2, 1 |
3,3,3,3 |
|
-9 |
+2 |
+2 |
1+2, 1, 2, 1, 2 |
3,3,3,3,3 |
|
-9 |
-3 |
-3 |
1+2, 1, 2, 1, 2, 1 |
3,3,3,3,3, 3 |
|
-9 |
+2 |
+2 |
1+2, 1, 2, 1, 2, 1, 2 |
3,3,3, 3,3,3, ~ ~ 3 |
|
-9 |
-3 |
-3 |
1+2, 1, 2, 1, 2, 1, 2, 1 |
3,3,3,3,3,3, ~ ~ 3,3 |
|
-9 |
+2 |
+2 |
+2, 1, 2, 1, 2, 1, 2, 1, 2 |
3,3,3,3,3,3, ~ ~ 3,3,3 |
|
-10 |
-4 |
-4 |
1+2, 1, 2, 1, 2, 1, 2, 1, 2, 1 |
3,3,3,3,3,3, ~ ~ 3,3,3,14 |
|
-12 |
KD |
KD |
f+2 |
25 |
22 |
-4 |
KD |
KD |
f+2 |
25 |
22 |
0? |
KD |
KD |
f+3, f ~ h _ f+4, f ~ h |
|
|
|
|
|
1 |
25 |
49 |
0 |
KD |
KD |
2 |
25 |
49 |
-15 |
KD |
KD |
+2 |
28 |
44 |
+3 |
KD |
KD |
Peekaboo
Command | Damage | Impact | Block | Hit | CH |
f+3+4 |
|
|
|
|
|
db
|
|
|
|
|
|
1 |
12 |
13 |
-2 |
+9 |
+9 |
1, 2 |
12,14 |
|
-2 |
+6 |
+6 |
1, 2, 1 |
12,14,25 |
|
-13 |
+ CR |
+ CR |
2 _ ub+2 |
22,(25) |
14 |
-9 |
+2 KD |
KD |
1+2 |
45 |
15? |
|
KD |
|
f+2 |
21 |
|
-13 |
KD |
KD |
f+1+2 |
6 |
|
+6 |
+4 |
+4 |
df+1 |
12 |
16 |
-9 |
+2 |
+2 |
df+1, 1 |
12,16 |
|
-7 |
+1 |
+1 |
df+1, 1, 2 |
12,16,14 |
|
-9 |
-3 |
-3 |
df+1, 1, 2, 1 |
12,16,14,21 |
|
-14 |
KD |
KD |
df+1, 2 |
12,19 |
|
-7 |
KD |
KD |
df+2 |
19 |
17 |
-10 |
KD |
KD |
df+3+4 |
|
|
|
|
|
f
|
|
|
|
|
|
2_1 |
26 |
15 |
-1 |
-3 |
DOS +3 |
2, 1 _ 1, 2,,, |
26,26,,, |
|
-1 |
-3 |
DOS + 3 |
d+1 |
14 |
16 |
-12 |
+2 |
+2 |
d+2 |
24 |
28 CR |
-16 |
KD |
KD |
b+1 |
18 |
18 |
-19 |
-6 |
-6 |
b+1, 1 |
18,12 |
|
-7 |
-1 |
-1 |
b+1, 1, 2 |
18,12,14 |
|
-10 |
-4 |
-4 |
b+1, 1, 2, 1 |
18,12,14,25 |
|
-10 |
KD |
KD |
b+1, 1, 2, 1, b |
18,12, 14,25 |
|
-4 ~ -6 |
KD |
KD |
b+2 |
30 |
29 |
-14 |
KD |
KD |
u_uf+2 |
21 |
18 |
-15 |
KD |
KD |
Sway
Command | Damage | Impact | Block | Hit | CH |
b+3 _ b+4 |
|
|
|
|
|
1 |
31 |
22 |
-10 ~ -9 |
+10 CR _ +2 CR |
KD |
2 |
36 |
27 |
-18 |
KD |
KD |
1+2 _ +d,b,f,u
|
0 |
|
|
+1 |
|
Flicker
Command | Damage | Impact | Block | Hit | CH |
b+3+4 |
|
|
|
|
|
b+3+4, |
|
|
|
|
|
1 |
14 |
12 |
-1 |
+10 |
+10 |
1, 1 |
14,9 |
|
-9 |
0 |
0 |
1, 1, 1 |
14,9,9 |
|
-9 |
0 |
0 |
1, 1, 1, 2 |
14,9,9,26 |
|
-16 |
KD |
KD |
1, b |
14 |
12 |
-1 |
+10 NG |
+10 NG |
1 ~ b, db |
14 |
12 CR |
-2 |
+9 NG |
+9 NG |
1, 1, b |
14,9 |
|
-4 |
+5 |
+5 |
1, 1 ~ b, db |
14,9 |
CR |
-5 |
+4 |
+4 |
1, 1, 1, b |
14,9,9 |
|
-4 |
+5 |
+5 |
1, 1, 1 ~ b, db |
14,9,9 |
CR |
-5 |
+ 4 |
+4 |
1, f+1 |
14,20 |
|
-5 |
+6? |
KD |
1, d_u+1 |
14,27 |
|
0 |
KD |
KD |
2 |
25 |
18 ~ 19 |
0 ~ +1 CR |
KD |
KD |
1+2 |
40 |
|
|
KD |
|
b+2 |
30 |
14 ~ 19 |
0 ~ -1 |
KD |
KD |
b+3+4 (db ~ df) |
|
|
- |
+ |
+ |
f+3+4 |
|
|
|
|
|
b+1+2 |
|
2 |
|
|
|
Pulling Success 1 |
36 |
14 |
-14 |
KD |
KD |
« Back to character select
Reader Comments (8)
fuck yeah technology from Sweden.
Haha, fixed.
I went to Steve's page and saw that you need to put some brackets in the right areas. I only scrolled down until I saw:
df+1+2, 1
df+1+2, 1 b
df+1+2, 1 b ~, db
df+1+2, 2
Unless I'm seeing some hidden move that I've never seen before, I believe it's something like this:
d/f+[1+2], 1
Or something like that.
I understand what it is, but others may not or be briefly confused like I was haha. Good shit though. Thank you very much.
what does NG stand for?
Please explain to me how should I interpret 1,1,2, ?
@grey84
112 of steve is hhh and doesnt jail so you can
Duck the last hit i believe. If its CH the string is guranteed, on a non ch
The first two hits are NC and cannot be interrupted but last hit can be ducked
Even if the first two connect on non CH. Please correct me if i am wrong
d+2, 1
d+2, 1,
What is the comma because i'm confused if it is punishable or not?
112 is his 10f punisher and is completely NC. Duckable on block.
I'd rather use 21~b (or ~f) though, because of frame advantage