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Entries in tekken 7 (507)

Sunday
Dec312017

Tekken 7 Sales Exceed 2.5 Million Units Over this Past Year

[Article Retraction 1/1/18] The original version of this post originally stated that Tekken 7 had exceeded 3 million copies. Upon double checking the source, this has turned out to be incorrect. The actual number of figures sold were mentioned during KawaiiFaceMiles & MainMan's Tekken Talk stream to be over 2.5 million. The thing mentioned in 4Gamer was that Tekken 7 was fast approaching the 3 million mark, not that it already exceeded it. Apologies for the misinformation, the link to the original post has now be deleted.

The Japanese gaming site 4Gamer is doing their brief year-end interview with notable figures in the Japanese gaming industry to give us updates and comments to make over the next coming year. Katsuhiro Harada was again one of the people featured and was able to give us a sales update for home versions of Tekken 7. According to him, Tekken 7 saw over 2 million copies sold within the first 2 months after its launch back in June but that figure is now fast approaching the 3 million copies landmark after half a year. He also mentioned that for this time around, Tekken 7 has seen the most post launch support from the series and hopes to be able to continue updating it and giving the title support for the next year. If you have any kind of requests to make about what you hope to see in Tekken 7 in the future, you can tweet them to Harada directly at @Harada_TEKKEN. You might see some Japanese on his timeline but he says don't be shy to tweet the suggestions in English too if you happen to have them. His notable game and movie for the year happened to be Super Mario Odyssey (Nintendo Switch) and Atomic Blonde (2017) by the way.

4Gamer (Harada Column on Page #8) ≫ http://www.4gamer.net/games/999/G999905/20171225028/

Harada Twitter ≫ https://twitter.com/Harada_TEKKEN/

[Update] KawaiiFaceMiles & MainMan Tekken Talk ≫ https://www.twitch.tv/videos/211034321

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Saturday
Dec302017

Early 2017 in Twitch Clips - Aris Plays Tekken 7

It's been a big year for Tekken 7 and it is almost coming to a close soon so enjoy this Twitch clip compilation video n0pants put up to properly send-off 2017. Happy new years everyone, we'll hopefully see you back for whatever else is to come for the Tekken (and Soul Calibur!) series in the next year!

Twitch.tv ≫ https://www.twitch.tv/avoidingthepuddle

YouTube ≫ https://www.youtube.com/user/AvoidingthePuddle

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Thursday
Dec212017

Tekken 7 PC - Offline Input Delay Removal Mod

The quest continues to find out how to save the frames and make Tekken 7 a more responsive game. This new PC mod for Tekken 7 targets the specific 1 frame of deliberate input lag added to all offline game modes. Found and released by WAZAAAAA & HardcoreSergi, their Reduce Offline Input Delay Mod targets the games already specified level of input lag to reduce it further specifically. They were able to do this and test this through the recent finding of slowing down and speeding up the delay in the game, sort of like how you can emulate a laggy online match in the training mode. If you're interested to trying this out, you can find a download link and a longer explanation of this mod over on Tekken Zaibatsu:

Download Link ≫ http://www.mediafire.com/file/3tjwvbkjj8wbwjp/T7InputDelay%28ExtractMe%29.zip

Tekken Zaibatsu Thread ≫ http://www.tekkenzaibatsu.com/forums/showthread.php?s=&threadid=133103

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Tuesday
Dec192017

Tekken 7 Version 1.11 Update Fixes Juggling Bugs in the Forgotten Realm

Hope all you combo makers out there had your fun, the window to create unique buggy juggles in the Forgotten Realm stage are now being fixed in the Version 1.11 update to Tekken 7. This bug fix update is being rolled out now on Steam and PlayStation 4 but if it hasn't came out for you yet then the latest you can expect to get it is December 22 according to the Tekken Project twitter account. The bugs being fixed in this update are seemingly an unintended side effect of the recent input lag reduction patch where juggles performed on this stage in particular would reset the juggle 'knock back' after a floor break. Usually in juggles the scaling on a moves knockback on a mid-air opponent would increase to let the opponent 'fly' away eventually after too many hits which prevents potential infinite combos. As of Version 1.11, the bugs have now been stamped out. For those on PC, this update didn't break the Tekken Bot.

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Friday
Dec152017

BOOMcast #9 with Rip, Aris, Sajam and MYK

Part #9 of Level Up Your Game's BOOMcast live show is now up on YouTube for anyone that didn't tune into it live. For this episode, Rip is joined by Aris, Sajam & MYK to discuss the latest happenings in the fighing game scene like Tekken 7's input lag patch, Capcom Cup and the recently announced Soul Calibur 6. You can catch BOOMcasts live on Twitch at Thursday evenings in pacific time over on the LUYG Twitch channel.

LUYG YouTube ≫ https://www.youtube.com/user/LevelUpYourGame

LUYG Twitch ≫ https://www.twitch.tv/levelupyourgame

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