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Entries in overlay (2)

Tuesday
Oct302018

Soul Calibur 6 PC - Live Frame Data Overlay

Rejoice! We now have access to the data Bandai Namco doesn't want you to see. Scuffle has been hard at work taking the code used in the Tekken Bot Prime frame data overlay app and creating a specific version for use in the PC version of Soul Calibur 6. Of course, since this is the initial release of the app, there are bound to be some errors here and there but this is good news for finding frame data in SC6. To quickly mention, the overlay only works in Windowed or Borderless windowed mode like in Tekken Bot Prime so do take note. You can download the Live Frame Data Overlay app right now over on Github:

Soul Calibur 6 Frame Data Overlay Download Link ≫ https://github.com/rougelite/SCUFFLE/releases

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Friday
Aug042017

Tekken 7 PC - TekkenBot Prime Command Input Overlay

The TekkenBot Prime project by Roguelike2d got a new update and with it came a new Command Input Overlay feature in Version 0.5.1. This Command Input Overlay functions as a more useful command history as it overlays input data with frame timings and color codes them to identify in which parts of anything you did could actually be cancelled. This info will help you identify specific frame timings for certain contexts and even find hit confirm frames for any particular string. The color codes are as follow;

  • Blue indicates that the input can be cancelled
  • Purple for specific cancellable frames especially towards the ending animation
  • Yellow/Orange for the active frames
  • Red for something you cannot cancel out of.

Do note that there might be some data that could be off but you can report these to the Github's Issues section. You can download and try out the latest version of Tekken Bot for yourself over on the Github page.

TekkenBotPrime Download Link ≫ https://github.com/roguelike2d/TekkenBot/releases

Click to read more ...