Tekken 7 Pre-Launch Version - Looking at the Combo System
Update: Added a few more important bits of information in the stage awareness section.
Tekken 7 is a new game and with that comes with some new changes. Early reports from Japanese arcade goers paints an interesting picture as to how you will want to craft your combos in the new game. Now that bound as we normally use to perform them is altered and mostly removed, there's a new combo extending property that looks to 'bound' the opponent a greater distance then before in previous Tekken games. Just so we're all clear on what to call them, Bandai Namco is officially calling these new moves 'Screw Attacks' (Abbreviation - S!) so I guess the community can move on from calling the attacks Kirimomi/Tailspins. I've also got some other interesting quirks of the combo system in Tekken 7 that I feel like should be looked at so I've added all of those below. Of course, this all comes from a 'pre-launch' version of the game so this could all very well change in the future so do keep note of that.