Sunday
Mar312013
TTT2 - Dragunov CH (1,2),1 Combo Tutorial by ATP
BY Aris ON Sunday, March 31, 2013 at 2:00PM
Mainly working on my editing skills here. If you have any suggestions for combo tutorials make sure you leave them in the comments. I'm going to work on a similar video for Nina and maybe Lee in the future so make sure you subscribe!
Reader Comments (3)
I have a question, though not related to combos. I've been watching tournaments and death matches and while I'm starting to figure out some things, overall strategy and long range thinking still confuses me. Like when people are doing first to 5 or 10, or green arcade death matches, I'm not exactly sure what I should be looking for--the game still exists move to move and moment to moment to me.
I'm wondering if you have any plans for making tutorials on how to "think" about the game, especially long term and strategy forming. It seems like a mostly untouched topic and anything I manage to find is generally nebulous at best. I'm thinking something less along the lines of "Art of War" and more along the lines of fencing and chess books.
You're great at explaining this, far better than anyone out there on the internet, so something like an Aris version of "On Fencing" by Aldo Nadi or a Tekken "tactical wheel" would be amazing. Not sure how curious you are, but take a look at chess and fencing strategy on the internet, I'm curious how you think they would translate to Tekken.
I think most people watch your tutorials regardless of the lack of editing because of how knowledgeable you are and your skill for explaining technical concepts. But this makes your tutorials very clean and even more concise. Good work.
@Punching bag: I have a similar issue. When I'm trying to space out the game, I usually get on point with one or two moves, maximum. When I'm playing capos, for example, I get on point with either qcf+3 for a far whiff punish, or a d/f+3+4 for a close whiff punish. If the opponent does not move at all, I start making strategies on my mind on how to aproach him, and I have some good tools with the capos.
However, if he whiffs something, as soon as I start thinking about aproaching him, I probably wont punish him then, cause I'm not ready for it anymore. And all this happens in a window 2 or 3 seconds of the fight, but during this time, I'm mentally frozen.
This is specially a problem when I'm not fighting with my mains, cause I can never seem to be on point with my punishers, unless it's something very obvious, and the time I spent tring to close the space and start an attack on a defensive player is absurd, and often predictable or unsafe.