Tuesday
Nov262013
Virtua Fighter Themed Event on December 26th
BY AAK ON Tuesday, November 26, 2013 at 12:18AM
Recently announced on Famitsu's website, Terada Katsuya, Dai Sato, and Haneda Takayuki are going to be talking about the past, present, and history of the franchise with it's 20th anniversary coming up. Here's to hoping a new game announcement follows.
Reader Comments (4)
Imho VF is the biggest fuckup in history. It's SUCH a great game in it's core but the apparent neglect and high nose attitude of the game designers leads it to not being flashy which in turn leads it to not getting enough casual players interested in the game. Actually playing the game is wonderful but looking on it isn't. Every game needs a period where scrubs / new players are the actual foundation. It's NOT hard to learn contrary to popular belief and you have fun doing so. The game could just do a graphics and sound overahaul and easily become insanely popular instead it's hellbent on using old designchoices from the 80's with rockriff midiguitars and original VF1 costumes. Imagine if VF6 was a PS4 / Xboxone launch title? So many missed oppurtunities but can't be surprised as Sega is run by retarded monkeys these days.
Straight to hell.
So VF needs a free-to-play Revolution-style game with character customization, experience points and level ups, gimmicky promotions, zoo animals, and ways to attract the passing interest of players who are not really excited about VF.
And Tekken needs more jiggling tits. That'll make it more palatable to the DOA crowd and bring more of them on board.
I think everyone should just stick to doing their own thing. Tekken doesn't need to be more like DOA. VF doesn't need to be more like Tekken. Otherwise every game will become homogenized and everything will be the same, and boring. Each game has a particular set of strengths and weaknesses, and each should focus on minimizing weaknesses while bolstering strengths; rather than trading around the strengths and weaknesses of other games.
Minimizing your weaknesses, in the world of games, IS copying the strenghts of other games though. People have already done that in the case of VF (the trainingmode for instance) and thus VF's trainingmode isn't as special anymore i.e not a particular strength of the series. SF's onlinemode set a standard also etc etc. There's no point in reinventing the wheel out of pride (?). If it's the case of survival, you not meeting expected sales, then you need to use your brain as a company it's as simple as that. Do a market evaluation of what your customers want and fix problems. Fixing that VF isn't flashy enough and revamping character models wouldn't in any way or form hurt its core gameplay. Doing a rock paper scissor TE system for FT already took care of that #KAPPA.
Go into every thread about the future of the series and the thoughts are the same. There's no excuse of having the character model of Jeff being as it is, bland as fuck, while his motivation is to hunt a fucking shark for his boat and not having ending movies while fighting in cages put down in the middle of nowhere for no reason to outdated 80's rockmusic using animations and sound effects recycled from 20 years ago. Sorry but there isn't. At least he whipes his mouth from the watermelon in the intro pose, right?
You know what's really sad? The movie that Sega released as a "joke":
http://www.youtube.com/watch?v=rruQ24RD0No
I would bet my left foot that if the game above was released as a F2P model it would have more people playing it then VFS ever had. People would RUSH to download it.
Virtua Fighter and Dead or Alive have the same engine, am I right? So if DOA is crap, then VF is crap?