Friday
Feb172012
Tekken Unlimited Tag Tournament 2 AOU Trailer
BY Aris ON Friday, February 17, 2012 at 1:24PM
It looks like you will now be able to play 1v1 or 1v2. They have also added several new tag throws and I assume new moves and balance changes will be available as well. Looking forward to seeing what else they changed.
Reader Comments (29)
@deathbybears
Most Japanese devs don't give two fucks about western audience. "Eh, it sells, whatever." If gooks like the sound of "Bloodline Rebelion", it'll be fine for Namco. Surprised it's not called Excellent Nihon Fighting 3000: Asian Family Roots
As long as they include Frame Data in the game and make the online experience much better then I will be really happy.
@ deathlybears: I could not agree with you more
Deathbybears ...
What a waste of time, this is the last concern about this franchise on my list...
If TTT2 online netcode is as good as SCV then I will be happy, and damn fix the graphics cause the demo was awful...
Oh and for crying out loud add arcade and practice mode online fight request and let me search by the whole world.
he's not saying that fixing everything else isn't a priority, he's just pointing out that marketing plays a huge role in how people connect, and become familiar with, a game. it doesn't matter how great certain aspects of the game are if no new people out there bother to even pick it up due to no emotional interest.
there are plenty of brilliant games out there that few people are even aware of for this very reason, and it's a damn shame.
Can this game get more awesome !?!Wish I still had my old PS3 with 4 USB ports.
@Devil Kazuya: We've been complaining about net play and practice mode for the past two years. Aris alone has worked very hard to address these complaints to Namco through this site and interviews with Tekken's developers; by this point, I think we can all agree that Namco has the message. I suggest you reevaluate the worth of your concerns before matching them against those of others. I will rain shit all over you, bozo. Haha, jk, retaliating for the lolz. Here's another example.
Several years back, before Google's Android platform, the race for dominance over the high-end mobile phone market primarily involved Microsoft and Apple. Where Microsoft's Windows Mobile platform's strengths included an endless array of functions, many were inaccessible to consumers because they lacked intuitive, ergonomic operation. Oppositely, the simplistic, intuitive operations of Apple's iphone won out despite lacking fucking copy and paste functionality. So, what made the difference? Where Microsoft assumed accessibility and tried to sell a mobile exhibition of technological functionality in the form of a mobile phone, Apple sold mobile phones that utilized new technology only insofar as it enhanced the ease of accessible communication. Simply, accessibility must precede functionality, and never the other way around. Functionality only matters after accessibility is established. For this reason, Google's Android phones began to rise in popularity early last year. Google designed Android based off of the accessibility of Apple's iphone' and the functionality of Windows Mobile. But, as I said, accessibility is everything. Apple's iphone continues to be popular not because of how increasingly functional their devices are, but because of how increasingly accessible those functions are made through cross-platform integration with the rest of Apple's products. Google is trying to do the same as we speak, but they're just a bit late. Designing a network of products to be more accessible, functional, and intuitive to use than Apple's will be difficult. Sorry, I meant to keep this short.
question? everyone is saying that TEKKEN cant get new blood to play the game but it's the best selling 3d fighter on console and arcades how is that.
http://www.youtube.com/watch?v=4PLoFLEysgA
Hey... this one's in English. Found it at Arcade Heroes.