Time to go to bed and all I did today was watch tekken tag 2 and play tekken. Life is good. Some of the stages are too dark, like Snow Castle and the weird stage with a wall composed of nothing but fireflies. The music for the water fountain stage kinda sucks. But I like how they went with bigger stages.
Second, I'm unfamiliar with location testing - are the character models and stages shown to be taken as something close to the final look of the game? Because - and maybe this is just me or the fact that I'm not there - but some of the character models look off/out of proportion, and some of the stages not as vibrant as I suspect the Tekken devs wanted them.
It's cool that you can damage both characters when they tag. In the first video around 37:25 he even manages to bound the character tagging out, he stays there for a really long time and even gets some more hits on him as he leaves.
I don't understand how people can say TA looks smooth now since it still looks like a complete mess. Look up the AOU trailer and you'll see what a SMOOTH TA without slowdown looks like: http://www.youtube.com/watch?v=YX9Kd1LlsB8 part 1:37-
1. The opponent should bounce up immediately; right now there is a very noticable window when the body is stationary on the ground before the bounce and it makes the animation it look very unnatural. 2. All flashing cue effects should be disabled, they could be part of practice mode though. 3. Get rid of the weird short ducking animation (which used to be ki charge animation) 4. Partner should run to his/her spot and not just fly there. (Unless you're next to wall !?)
There is no doubt in my mind that these differences will be made more or less into the final version, but the thing that pisses me off is that a bunch of people think it looks good right now, while clearly it is still under heavy development.
I actually like the slight slow-down for Tag Assault. I agree that the bounce needs to happen more immediately.I also think the flashing effects I think should stay; also, the little drop-in/fly when TA happens I think should also stay. Makes keeping up with the action a bit easier - I'd imagine it'd help a lot whenever the game screen gets cluttered, both sides tagging and TA'ing and all that.
All that being said, it still needs some work to look really clean.
really not liking what I see bout Yoshi so far while Hwo looks 50x more deadlier and Yoshi is the same t6 br Yoshi with a d2, 2 extension that I could do without.
Reader Comments (14)
Time to go to bed and all I did today was watch tekken tag 2 and play tekken. Life is good.
Some of the stages are too dark, like Snow Castle and the weird stage with a wall composed of nothing but fireflies. The music for the water fountain stage kinda sucks. But I like how they went with bigger stages.
ldMaxi is the man! He has been working hard for the community these days! Somebody send him a hooker or something!
First, great stuff ldmaxi.
Second, I'm unfamiliar with location testing - are the character models and stages shown to be taken as something close to the final look of the game? Because - and maybe this is just me or the fact that I'm not there - but some of the character models look off/out of proportion, and some of the stages not as vibrant as I suspect the Tekken devs wanted them.
Love the fish boat stage!! LMAO. I'm sure it might be a hidden stage just like the sheep stage from t6
IMO the character models look great now, and I think they are already close to final form.
Only thing I'm still anxious to see is how Tag Assault in going to look in the final version. The current version is still really ugly.
It's cool that you can damage both characters when they tag. In the first video around 37:25 he even manages to bound the character tagging out, he stays there for a really long time and even gets some more hits on him as he leaves.
I am not too concerned w/ the appearance of tag assault as it seems to run smoothly now
LOVE NEW YOSHI! he seems pretty nifty, much faster kin stance options it seems
Aris fucking b thank you and ldmaxi
man i been stuck in this chair for hours because of this post.
good shit
I don't understand how people can say TA looks smooth now since it still looks like a complete mess. Look up the AOU trailer and you'll see what a SMOOTH TA without slowdown looks like: http://www.youtube.com/watch?v=YX9Kd1LlsB8 part 1:37-
1. The opponent should bounce up immediately; right now there is a very noticable window when the body is stationary on the ground before the bounce and it makes the animation it look very unnatural.
2. All flashing cue effects should be disabled, they could be part of practice mode though.
3. Get rid of the weird short ducking animation (which used to be ki charge animation)
4. Partner should run to his/her spot and not just fly there. (Unless you're next to wall !?)
There is no doubt in my mind that these differences will be made more or less into the final version, but the thing that pisses me off is that a bunch of people think it looks good right now, while clearly it is still under heavy development.
I actually like the slight slow-down for Tag Assault. I agree that the bounce needs to happen more immediately.I also think the flashing effects I think should stay; also, the little drop-in/fly when TA happens I think should also stay. Makes keeping up with the action a bit easier - I'd imagine it'd help a lot whenever the game screen gets cluttered, both sides tagging and TA'ing and all that.
All that being said, it still needs some work to look really clean.
NEED MORE ANIMAL STAGES lol FISH STAGEE!
thanks for posting, sir ldmaxi.
and to this awesome site of course.
really not liking what I see bout Yoshi so far while Hwo looks 50x more deadlier and Yoshi is the same t6 br Yoshi with a d2, 2 extension that I could do without.