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Friday
May132011

Back Dash Tutorial by Blackpriest (Updated With New Video)

Blackpriest released a very informative tutorial video on how to Korean backdash with both standard and sway characters. Check out his Youtube channel HERE

I have also added the new and improved tutorial video. Good job BP. 

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Reader Comments (36)

Oh Great another stick tutorial, am I the only who uses a ps3 pad???? damit man!!!

Friday, May 13, 2011 at 5:25 AM | Unregistered CommenterCauselessRebel

This is as good as it gets. Not too fast or slow, explanations on non needed inputs, circumstances of those inputs. Straight up... good shit as always BP!!!

Friday, May 13, 2011 at 5:44 AM | Unregistered Commentercoilover2005

Was waiting for a tutorial that took advantage of input display.

While I don't use a sway character, I feel like picking up one now, just to ensure that I can get my inputs as precise as possible when trying to BDC.

Thanks BP and Aris.

Friday, May 13, 2011 at 6:34 AM | Unregistered CommenterMundo

Whoa, thanks for putting it up on avoidingthepuddle Aris, and thanks for the kudos guys, much appreciated. :china:

Friday, May 13, 2011 at 7:24 AM | Unregistered CommenterBP

Input is wrong, backdash is not d/b~b but b~b so how he want to make bcd with only d/b~b loop ?

he even have turned on the input history in practice mode to find out what the proper inputs are

proper fastest input is b~b d/b, b~b d/b etc. where b~b is backdash and d/b is canceling of the backdash, the name "backdash canceling" isn't there for nothing

Friday, May 13, 2011 at 10:26 AM | Unregistered Commentercheese

Why is there a turtle?

Friday, May 13, 2011 at 10:37 AM | Unregistered Commenterreno

@Cheese, The input is not wrong. There are many methods and this is one of the most effective ones. It is however important to remember to return to neutral after every DB input.

Friday, May 13, 2011 at 11:22 AM | Registered CommenterAris

Aris i'm not talking about methods:). ppl's think that they making b, n, d/b, n, b etc but there is always a short b after d/b and in a result the input changes to b, n, d/b, b, n and then in a loop there are two back inputs one after another.

How can someone say that input for bdc is b, n, d/b, n loop when on his screen the game say that b,n, d/b, b, n was registered. The command history in tekken6 is really very precise and don't make mistakes (unlike humans), in normal game there is 100% accurate on what we actually where doing and what was shown in a command history.
The only exception where command history do mistakes is when we input 2 or more motions in one frame, then only first motion will appear where physically we done more motions, but it's nothing weird since tekken can register 1 input/frame max so it's just system limitations.

Of course someone can say "blahblahblah who cares, i see that my hands doing d,d/b loop and its enough for me" then, ok. But saying that this IS actual input, is no thanks, until they record some bdc with input history that will show only "2 arrows loop" b,n,d/b,n,b,n,d/b,n and so.

Friday, May 13, 2011 at 12:14 PM | Unregistered Commentercheese

Dat tyrolean accent

Friday, May 13, 2011 at 12:31 PM | Unregistered CommenterSmith

@cheese, The thing is, he is showing a correct notation on paper but when he actually executes it, he does an extra, unnecessary "back" input. Doing KBD without that extra back input is very difficult. A machine would do it without that extra input. However, with or without that extra back, the outcome is the same.

A good test to prove BP's notation to be correct is by trying it with one of these. http://www.avoidingthepuddle.com/news/2010/12/6/how-would-hit-box-arcade-sticks-work-in-tekken.html

Hit boxes are very good for testing how Tekken's movement system works.

Also, Tekken's command history is not 100% accurate. this has been admitted to me by the development team.

Friday, May 13, 2011 at 12:35 PM | Registered CommenterAris

cheese: Nobody doesn two CONCIOUS b inputs during the bdc (Rain doing it here: http://www.youtube.com/watch?v=YBWDZ7oTxRM).

However my reply to your comment on yt:
"Yes, but sliding or pressing the stick down and releasing it this way it registers as a d/b,b, hence no fucking point in writing another b input, because that would make ppl think they need to input another b conciously.
Thinking of it as one concious b input after the d/b is the better approach, this is a tutorial with its purpose being helping ppl to learn the technique after all..."

This is what I put in the vid description (so that you're happy):
"For clarification: The game system would actually require two b inputs to cancel a crouch and backdash, however DO NOT THINK of the backdash cancel as a "b,b, d/b, b,b, d/b, b,b, etc.", think of it as a "b,b, d/b~b, d/b~b, etc." as shown and explained in the vid.
If you do the d/b input and release correctly the system it registers as a d/b,b (which you can actually see in the command history) so you only need to do one b input consciously after the d/b to backdash."

Mura expained it pretty well in the description of this vid:
"Noodalls' testing confirms that a true d/b,N,b input WILL NOT backdash. However, he's using a programmable stick so he can check to see that d and b inputs are released on the same frame. With normal pads and sticks, there is not an actual d/b button, meaning it's a combination of down and back pressed together. What's this mean?
It's means that holding D/B, releasing to neutral, and hitting b WILL backdash so long as the b input from the D/B was released at least one frame later than the D. In regard to a stick, this does not mean you need to slide the stick. If your angle is anywhere between the true 45 and the back when returning to neutral, it should let off the down microswitch slightly earlier than the B, giving the back input for the backdash. At that angle, it does not mean you need to slide the stick, though. So basically, your stick is anywhere above the 45 at a position still registered as d/b input at the side.
If the d and b microswitches ARE released on the exact same frame, then no, it will not backdash.
So this should clear up the issue for anyone wondering. Yes Noodalls and others are right in that straight d/b,N,b will no backdash, but on stick we have 360 degrees and it's almost impossible to come off two microswitches at exactly the same time, so if your d/b angle is correct, it can be done as I showed in the vid and without any slide motion required."

Friday, May 13, 2011 at 12:44 PM | Unregistered CommenterBP

@BP, You did a much better job of articulating than I did. Also, you sound like Wolfgang Puck.

Friday, May 13, 2011 at 12:49 PM | Registered CommenterAris

^ Can't please everybody I guess. As said this is a tutorial vid so as long as it helps ppl learning it I'm more than happy.

Har Har. Who the phuck is Wolfgang Phuck? Nah, googled it, that's prolly because our region was part of Austria until the end of WW one, and my mother tongue is actually German (though I am bilingual and speak Italian too).

Smithy just didn't finish his post, he was actually going to say "Dat tyrolean accent... is sexy!"

Friday, May 13, 2011 at 1:03 PM | Unregistered CommenterBP

@cheese The 2nd set of b~b is buffered into the d/b, that is why it is b~b, d/b, b, d/b and so on.
@CauselessRebel It doesn't matter if it's stick or pad, the same thing applies to both. The user just happened to be a stick user.

Friday, May 13, 2011 at 1:18 PM | Unregistered CommenterTekkeFAN

Also: http://www.youtube.com/watch?v=RpAVJ2dvN60&feature=related

I am still learning to backdash. Nice tutorial Blackpriest.

Friday, May 13, 2011 at 1:32 PM | Unregistered CommenterForest

@BP Of course you are right and

"It's means that holding D/B, releasing to neutral, and hitting b WILL backdash so long as the b input from the D/B was released at least one frame later than the D. In regard to a stick, this does not mean you need to slide the stick. If your angle is anywhere between the true 45 and the back when returning to neutral, it should let off the down microswitch slightly earlier than the B, giving the back input for the backdash. At that angle, it does not mean you need to slide the stick, though. So basically, your stick is anywhere above the 45 at a position still registered as d/b input at the side.
If the d and b microswitches ARE released on the exact same frame, then no, it will not backdash.
So this should clear up the issue for anyone wondering. Yes Noodalls and others are right in that straight d/b,N,b will no backdash, but on stick we have 360 degrees and it's almost impossible to come off two microswitches at exactly the same time, so if your d/b angle is correct, it can be done as I showed in the vid and without any slide motion required."

Thats the thing i was talking about.
The only case was that for me, when someone write the notation then it should be the notation that actually is registered and for someone else it should be the motion that hands are doing.

And you don't need programmable stick to check all of this. The t6 system is pretty simple and it's just a pure logic that if backdash is executing one frame after second b, then you cant do it without the second b;).

Friday, May 13, 2011 at 2:08 PM | Unregistered Commentercheese

Very nice tutorial, respect.

Friday, May 13, 2011 at 4:01 PM | Unregistered CommenterHm

Cheese is 100% right on this one. While the notation in the video describes the technique which works when exectuted physically with hands, I think it is still very important to let beginners know what the true digital notation is and reasoning for the substituted notation. Saying that "db counts as the first b in BD" or "b after crouch = BD" is really incorrect and can lead to alot of misunderstandings.

Friday, May 13, 2011 at 4:21 PM | Unregistered CommenterRoncock

@CauselessRebel: I'm curious to know how using a stick instead of a pad changes the inputs for backdash canceling, thus making this tutorial completely invalid for pad users like myself.

Enlighten me.

Friday, May 13, 2011 at 6:26 PM | Unregistered CommenterCosmic_Castaway

i can totally show a tutorial for my pad backdash!

Friday, May 13, 2011 at 10:27 PM | Unregistered Commenteratl_hoa

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