New Harada Interview
Edge Magazine's web site has put up a very interesting interview with Katsuhiro Harada. Check out a quick exerpt below. For the entire article click HERE.
"You’ve remodelled the character models for Tag 2. How did you go about doing so without compromising their personalities?
You have no idea how difficult it was and still is! I’m still hesitant. In the West, photorealism is the standard and the latest games show how close [Western developers] are now to achieving it. Tekken is not about that. On the other hand, take a game like Street Fighter or Guilty Gear. Their charisma comes from the art style and their anime looking motions. But what is Tekken about? Well, this is a very tough question as there is no real answer. It's a mix of CG with a very Japanese way of designing characters. So changing the models, bringing them to the next stage, is a very difficult process and one that should not hurt the fans. We made new sets of shaders with the use of normal maps. The quality of the character models looks very improved, but I’m sure there will be people who won’t like our current approach. We’re still working on those models, so the final version may offer either a little more realism or a stronger anime touch. We can’t tell at this point."
Reader Comments (22)
great interview
I ain't readin' that. I want the audio so I can listen to it while I play Tekken.