Good tuturial with a clear follow through concept. Hopefully in future videos he covers that not every WS attack becomes usable at the same time frame. Example? Ling Xiaoyu iWS+4 compared with Ling Xiaoyu iWS+2. Ling Xiaoyu WS+4 can be executed much sooner than WS+2.
Also that d/b or d/f should be taught as the iWS motion, not a partial fireball motion. Why? Not all characters have wavedashes. So, fewer WS attacks benefit from a motion rather than just entering crouch with the least amount of directional commands taking up frames as possible.
9thpixel: You also have to account for Ling ws+2 charge. The quicker you release 2 the quicker it's executed because for every frame you're still pressing 2 you're delaying the attack. You have to really quickly tap the button to get it out as fast as possible, and usually a normal buttonpress would last 2-3 frames. A move like ws+4 that can't be charged will always be executed just as fast.
Execution-wise there should be no difference in any iws-moves. 1 frame to press down, 1 frame to transition to d/f, 1 frame to release to neutral, and then one frame to press the button.
Reader Comments (4)
Niice tutorial.. but what's up with that whispering sensual voice?
Good tuturial with a clear follow through concept. Hopefully in future videos he covers that not every WS attack becomes usable at the same time frame. Example? Ling Xiaoyu iWS+4 compared with Ling Xiaoyu iWS+2. Ling Xiaoyu WS+4 can be executed much sooner than WS+2.
Also that d/b or d/f should be taught as the iWS motion, not a partial fireball motion. Why? Not all characters have wavedashes. So, fewer WS attacks benefit from a motion rather than just entering crouch with the least amount of directional commands taking up frames as possible.
I've never known this till just now. How long have i been playing this game?
9thpixel: You also have to account for Ling ws+2 charge. The quicker you release 2 the quicker it's executed because for every frame you're still pressing 2 you're delaying the attack. You have to really quickly tap the button to get it out as fast as possible, and usually a normal buttonpress would last 2-3 frames. A move like ws+4 that can't be charged will always be executed just as fast.
Execution-wise there should be no difference in any iws-moves.
1 frame to press down,
1 frame to transition to d/f,
1 frame to release to neutral,
and then one frame to press the button.