I wonder what other characters moves will work like lings f,f+1 to cause the trap. I also want to see if she can hold a small or medium character that long too.
This brings into question who is qa testing this game in japan, because their obviously aren't doing their job at it. Maybe they should hire deep theater.
yeah I saw this vid yesterday. I hope they fix this sandwich issue too. Loldongs your observations are retarted. There is nothing wrong with the bound system.
dijon: the game allows the assist character to stay in as long as he doesn't go into a neutral position and is still hitting the opponent. so as long as you are in stance you can go into another move. if that move goes into another stance, then you get another attack from that stance to keep going. b+2~ms~b+2 is just constantly canceling a mist step into an attack and so on and so on. if they change the properties of how many stance changes, or time gate how long an assist can be out (3-4 seconds) that would easily fix this problem. not many characters can do it, and not many would miss it.
Seriously, its as simple as turning off clipping for the character that acts as a wall. Either that or place a limit on attacks while tag comboing. Easy fix, don't panic.
Reader Comments (26)
This shit is out of control.
All of these glitches are possible because of bound. Remove bound (a needles mechanic in the first place) and they're all fixed.
what shit is this the game is broken
I wonder what other characters moves will work like lings f,f+1 to cause the trap. I also want to see if she can hold a small or medium character that long too.
Relax guys Namco is releasing balance patch on 14th Nov in Japan and Korea.
loldongs: that's a pretty dumb observation. the real problem is allowing multiple b+2~ms. if they fix that, this shit doesn't happen...
overact and cry some more.
That Shit Cray!
that's so gay
This brings into question who is qa testing this game in japan, because their obviously aren't doing their job at it. Maybe they should hire deep theater.
yeah I saw this vid yesterday. I hope they fix this sandwich issue too. Loldongs your observations are retarted. There is nothing wrong with the bound system.
wtf determines when your tag assault character leaves? why is Lee allowed to do so many moves?
"This video is private."
Looks like the Namco police are working hard.
namcops.
dijon: the game allows the assist character to stay in as long as he doesn't go into a neutral position and is still hitting the opponent. so as long as you are in stance you can go into another move. if that move goes into another stance, then you get another attack from that stance to keep going. b+2~ms~b+2 is just constantly canceling a mist step into an attack and so on and so on. if they change the properties of how many stance changes, or time gate how long an assist can be out (3-4 seconds) that would easily fix this problem. not many characters can do it, and not many would miss it.
@subt-L
I wonder what other possibilities exist with that rule. I wonder how many times could Marduk loop 1,2 VTSc in a sandwich?
They may patch it, but there'll be another way...there will be...
You have to expect shit like this when the combo system becomes so flexible. Namco just need to be ready to fix the broken stuff.
On the other hand, tell me this isn't completely fucking awesome: http://www.youtube.com/watch?feature=player_detailpage&v=XLtaeF8Skf4#t=193s
Seriously, its as simple as turning off clipping for the character that acts as a wall. Either that or place a limit on attacks while tag comboing. Easy fix, don't panic.
Tht shit must b fixed... Otherwise I gonna marry... :p
Lee hit Bob fucking 30 times!
Gonna be fixed for sure! Today actually!