Friday
Jan282011
Tekken 6: Must See Yoshimitsu Combo Video
BY Aris ON Friday, January 28, 2011 at 1:49AM
This one was a big surprise. It's not very often that I'm impressed by a Yoshi combo video but this one has sick ass combos as well as some awesome music. Good job! Check out shizo666's older work HERE.
Reader Comments (19)
Cool. I do not know if I think Yoshimitsu is good or bad. I think he is just hard to learn because he has so many moves and stances. Alot of his moves are for certain situations, and if you use a move in the wrong situation, Yoshi can get punished. I used Yoshi in the past Tekkens. In DR he was very good, I thought, average, probably.
I played Yoshi in DR too. I tried BR Yoshi for a while but it never clicked for me. I still enjoy watching good Yoshi players though, cool video.
Frame-wise yoshimitsu is plain bad when compared to other chars. his df1 is -6 IIRC, 1,1 punish is -4 on hit and is his best punisher for -10 to -14, hopkick range is so bad that it almost always can't be used to punish stuff, ws4 is his best ws punish from i11-i13 If I remember right. His lows are below average. Juggle damage is below average. What's good about him is his unpredictability and mindgames with his tech catches, almost everything that can be techrolled can be tech-catched with either FC df1 or bb1+4,1~b.
There are a few characters with less than stellar punishment, but punishment is hardly the most important thing in this game.
Actually, his punishment really isn't that terrible if you're patient. He's got a 10 frame launcher. More than that, he's got a 10 frame, safe, counter hit launcher. He's got a fast, unblockable launcher that's low.
His oki's fantastic. His poking is okay. Does winning with him require a little more leg work than Bob or Miguel? You betcha. Bad character? There are no bad characters in this game. ;p
Well said Ling, Its all about input to output ratio how hard to have to work to do what you want it to, but everyones viable.
we love his note at the end. it makes us think of the king of all cosmos
Amazing combo video, I never get to see Yoshi videos, so I'm very thankful you shared this!
Amazing combo video, I never get to see Yoshi videos, so I'm very thankful you shared this!
the thing about yoshimitsu is that you may be throwing out bunch of punishable moves but no one really knows how to punish yoshis stuff. He is a very low profile character indeed. The majority of tekken viewers only watch the most popular and respected match videos to learn the best strategies (usually ldmaxi/crash vids) but the high level matches almostnever have the low tiers such as yoshi/zafina/wang etc. So you are not exposed to the move list/punishment of these characters. This is the reason why the majority is not used to these low tier characters.
I hope that alot of the tekken tag 2 players will pick a weak sidekick to bring a different spin to the matches. Back in the tag days if it was jin/kaz vs jin/devil the matches will go in the obvious direction but if you have jin/kaz vs jin/hwoarang the matches transform into something completely different> hopefully namco will truly balance tekken tag2 so all characters are equally represented. It onlyrequires a simple one or two move tweak like hwoarangs' u/f+3+4 that make the characters come alive
Bob is a bad character.
aLisa is a bad character.
Keep your unrealistic fat americunts that fight fast and anime fembot's out of my tekken please
... bad character design. But I haven't been a fan of Tekken character design since Tekken 3, so I don't even think about it anymore.
What I meant was he is bad when you compare him to other chars. His pokes are generally weaker and give less reward on block or hit. I really didn't mean that he is just plain bad, I regularly use him. His unblockable low isn't really that fast and is easily crushable on reaction, not to mention a backdash completley evades it, its just that its a tech catch and if you get trapped, you can't crush it, or most people don't bother backdashing and just block and get hit. He requires a lot more work than when you use other chars. Oh and btw, 10f CH launcher? which one? flash?
LOL. You're complaining that an unblockable low launcher is too slow? If you're getting crushed easily, you're using it at the wrong time.
CH 2, NSS b+1+4. counter hit high, launches for 75ish damage.
Ditto with Yiggs.
No bad characters. None. Work harder? Yes. Worse? Heck no.
lol at people misunderstanding me. I DID NOT SAY that the unblockable low was bad. IMO its a great move, but its just that I think people give it too much credit. I also did not say its too slow, I just said its easily crushable on reaction when used in the open. It isn't unseeable. I always use it as a tech catch BTW so that it doesn't get crushed. When did I say that when I use it it gets crushed all the time? Please don't factor in my level of play when discussing T_T.
Oh, forgot about CH2. But you have to be in NSS for that to work and they have to be close enough for NSS flash to hit, even if it reaches farther than 1SS flash. It's still good nontheless.
again, He is bad when you compare his basic tools with other chars. That's why you need more effort when using him. But even so, it doesn't mean he doesn't stand a chance, he makes up for this with his mixups, OKI and unpredictability.
Anyway, I'm just replying to this post by Forest::
"I do not know if I think Yoshimitsu is good or bad"
And justifying why I think he isn't good.
Whew, at least this discussion IMO is better than the ones at TZ lol :D
awsome video
Hah. Look, rudy. I'm not trying to start an argument here, but from a Ling player's point of view, you should play with what you're given and not complain too much.
As far as I know, Yoshi is the ONLY character with a low, that is unblockable, that launches, that is also fast enough to be useful. Look at that in the grand scheme of things.
As someone who is picking Yoshi up. He's definitely viable but considering there are characters who can gain more from a basic game it takes more to compete with him. He's not SSFIV Hakan or Makoto in the context of that game lol.
His backdash imo feels kinda average in comparison to the likes of Asuka at the very least so setting up whiffs normally can be abit hard. Sidestep is ok though.
Helpme's Yoshi is as basic as it gets and it's so effective.
I say he definitely has above average oki especially by the wall. When people start respecting sword sweep, they're gonna get hit otg.
ff4 is a pretty scary advancing launcher with decent range.
Flea is a pretty cool stance on oki too. Just for that extra option.
Shenanigans hurt like hell but they're always shenanigans. I'm talking about 'setting up' uf1+2 or going highlander post B!.
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