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Standing
command | damage | raised | guard | hits | Counter |
1 |
9 |
10 |
-2 |
+9 |
+9 |
2 |
13 |
12 |
-11 |
0 |
0 |
3 |
20 |
14 |
-5 |
+9 |
+9 |
4 |
21 |
11 |
-4 |
+7 |
KD |
Updates
command | damage | raised | guard | hits | Counter |
b+1 |
19 |
29 |
-11 |
+7 |
AT +7 |
b+2 |
14 |
15 |
-4 CR |
+1 CR |
+1 CR |
b+3 |
24 |
16 |
-23 |
KD |
KD |
b+4 |
19 |
15 |
-8 |
+8 |
KD |
forward
command | damage | raised | guard | hits | Counter |
f+1 |
20 |
20 |
-7 |
+4 |
+4 |
f+2 |
24 |
17 |
-20 |
KD |
KD |
f+3 |
36 |
29 ~ 30 |
-2 ~ -1 |
KD |
KD |
f+4 |
25 |
19 |
+1,2? |
KD |
KD |
Step In
command | damage | raised | guard | hits | Counter |
ff+1 |
20 |
21 |
-7 |
+4 |
+4 |
ff+2 |
|
-14 ? |
+ |
+ |
ff+3 |
27 |
21 |
-13? |
TKKD |
TKKD |
ff+4 |
30 |
23 |
-3 |
KD |
KD |
middle crouch
command | damage | raised | guard | hits | Counter |
db+1 |
15 |
14 |
-7 |
+3 |
+3 |
d+1 |
6 |
10 CR |
-5 |
+6 |
+6 |
db+2 |
26 |
24 |
-13 |
KD |
KD |
d+2 |
21 |
18 |
-4 CR |
+11 CR NG |
KD |
db+3 |
18 |
21 |
-12 |
+4 CR |
+4 CR |
d+3 |
14 |
16 CR |
-17 |
-3 |
-3 |
db+4 |
16 |
22 |
-11 |
0 |
+3 |
d+4 |
8 |
12 CR |
-13 |
-2 |
-2 |
in the squat
command | damage | raised | guard | hits | Counter |
1 in a crouch |
6 |
10 CR |
-5 |
+6 |
+6 |
db_d+2 FC |
9 |
11 CR |
-4 |
+7 |
+7 |
3 crouching in |
14 |
16 CR |
-17 |
-3 |
-3 |
4 in the squat |
12 |
12 CR |
-15 |
-4 |
-4 |
middle Standing
command | damage | raised | guard | hits | Counter |
1 Stan,ding in the middle |
20 |
15 |
-7 |
+4 |
+4 |
2 stan,ding in the middle |
21 |
14 |
-7 |
+9 |
+9 |
3 stan,ding in the middle |
19 |
19 |
-20 |
KD |
KD |
f+3 stan,ding on the way |
30 |
16 |
-16 |
KD |
KD |
4 stan,ding in the middle |
18 |
11 |
-3 |
+8 |
+8 |
break
command | damage | raised | guard | hits | Counter |
df+1 |
12 |
13 |
-2 |
+9 |
+9 |
df+2 |
16 |
15 |
-6 |
KD +5 |
KD |
df+3 |
26 |
18 |
-11 |
KD |
KD |
df+4 |
19 |
12 |
-11 |
0 |
0 |
Jump
command | damage | raised | guard | hits | Counter |
ub_u_uf+1 |
12 |
18 |
-8 |
+3 |
+3 |
ub_u+2 |
20 |
15 |
-12 |
+9 |
+9 |
uf+2 |
20?,(25) |
14 |
-9 |
KD projected strokes |
KD projected strokes |
ub_u_uf+3 |
19 |
20 ~ 21 |
-8 ~ -7 |
+7 ~ +8 |
YKKD |
ub_u_uf+4 |
30 |
20 |
-13 |
KD |
KD |
lateral movement
command | damage | raised | guard | hits | Counter |
1 in the next move |
9 |
11 |
-2 |
+9 |
+9 |
2 in the next move |
27 |
22 |
-12 |
KD |
KD |
3 during the move |
20 |
15 |
-5 |
+9 |
+9 |
4 in the next move |
21 |
26 |
-6 |
+7 |
KD |
command | damage | raised | guard | Hit | CH |
1 |
9 |
10 |
-2 |
+9 |
+9 |
1, 1 |
9,18 |
|
-7 |
+4 |
+4 |
1, 2 |
9,12 |
|
-5 |
+6 A |
+6 A |
1, 2, 3 |
9,12,28 |
|
-7 |
KD |
KD |
1, 2, 3, f |
9,12,36 |
|
-2 ~ -1 |
KD |
KD |
1, 2, 3, h ~, n |
9,12,48 |
|
+6 |
KD |
KD |
1, 2, 3, h |
9,12,60 |
|
KD |
KD |
KD |
1, 2, 3, b |
9,12 |
|
-19 |
-8 |
-8 |
1, 2, 4 |
9,12,24 |
|
-14? |
KD |
KD |
1, 3 |
9,12 |
|
-14 |
-1? |
-1? |
1, 4 |
9,16 |
|
-11 |
+2 |
+5 |
1, 4, d |
9,16 |
CR |
-11 |
0 |
+3 |
2 |
13 |
12 |
-11 |
0 |
0 |
2, 1 |
13,12 |
|
-3 |
+8 |
+10 |
2, 1, 1+2 |
13,12,27 |
|
-9 CR |
+4 CR |
KD |
2, 1, 1+2, d |
13,12,27 |
CR |
-9 CR |
+4 CR |
KD |
2, 1, 1+2, b |
13,12 |
|
-18 |
-7 |
- 5 |
2, 3 |
13,22? |
|
-17 |
KD |
KD |
3 |
20 |
14 |
-7 |
+9 |
+9 |
3, 1 |
20,14 |
|
-11 |
+2 |
+2 |
3, 4 |
26 |
25 |
-18 |
KD |
KD |
1+2 |
25 |
16 ~ 17 |
-9 ~ -8 |
KD |
KD |
3+4 |
12,25 |
23,29 |
-6 |
KD |
KD |
3+4, db_d_df |
12,25 |
23,29 CR |
-6 |
KD |
KD |
1+4 |
6 |
14 |
-19 |
-8 |
-8 |
1+4 |
6,9 |
14 |
-2 |
+9 |
+9 |
1+4, 2 |
6,9,12 |
|
-4 |
+7 |
+ 7 |
1+4, 3 |
6,9,36 |
|
-1 ~ -2 |
KD |
KD |
1+4, 3, b |
6,9 |
|
-21 |
-10 |
-10 |
1+4, 2, 4 |
6,9,12,27 |
|
-15 |
KD |
KD |
1+4, 2, d+4 |
6,9,12,21 |
|
-26 |
KD |
KD |
1+4, 2, 1 |
6,9, 12,14 |
|
-3 |
+8 |
+8 |
2+3 |
25 |
28 |
0 |
KD |
KD |
f+2 |
24 |
17 |
-20 |
KD |
KD |
f+2, db_d_df |
|
CR |
|
|
|
f+1+2 |
38 |
17 ~ 18 |
-9 ~ -8 |
KD |
KD |
f+3 |
36 |
29 ~ 30 |
-2 ~ -1 |
KD |
KD |
f+3, h ~, n |
48 |
51 |
+6 |
KD |
KD |
f+3, h |
60 |
68 |
KD |
KD |
KD |
f+3, b |
|
|
|
|
|
f+4 |
25 |
19 |
+1,2? |
KD |
KD |
df+1 |
12 |
13 |
-2 |
+9 |
+9 |
df+1, 2 |
12,15,(25) |
|
-3 |
KD projected strokes |
KD AT |
df+1, 4 |
12, |
|
-12? |
+ |
DOS |
df+2 |
16 |
15 |
-6 |
KD +5 |
KD |
df+3 |
27 |
18 |
-11 |
KD |
KD |
df+1+2 |
14,28 |
42 |
-14 |
KD |
KD |
d+2 |
21 |
18 |
-4 CR |
+9 CR |
KD |
d+1+2 FC d+1+2 _ ~ |
22? |
20 |
-18 |
KD |
KD |
d+3+4 |
6,24 |
14 |
-6 |
KD |
KD |
db+1 |
15 |
14 |
-7 |
+3 |
+3 |
db+1, 2 |
15,19 |
|
-13 |
+ CR |
KD |
db+2 |
26 |
24 |
-13 |
KD |
KD |
db+3 |
18 |
21 |
-12 |
+4 CR |
+4 CR |
b+1 |
19 |
29 CR |
-11 |
+7 |
_ AT +7 |
b+2 |
14 |
15 |
-4 CR |
+1 CR |
+1 CR |
b+2, 1 |
14,16 |
|
-7 |
+4 |
+4 |
b+2, 4 |
14,16 |
|
-9 |
+2 |
+2 |
b+2, 4, d |
14,16 |
CR |
-11 |
0 |
0 |
b+2, 1+2 |
14,8 |
|
-10 |
+1 |
+1 |
b+2, 1+2, 4 |
14,8,24 |
|
-13 |
KD |
KD |
b+3 |
24 |
16 |
-23 |
KD |
KD |
b+3, 2 |
24,25 |
|
-18 |
KD |
KD |
b+3, 2, db_d_df |
24 |
CR |
-32 |
KD |
KD |
b+3, 4 |
24,16 |
|
-10 |
+1 |
+1 |
b+3, 4, d |
24,16 |
CR |
-9 |
+2 |
+2 |
b+4 |
19 |
15 |
-8 |
+8 |
KD |
b+4, 2 |
19,19 |
|
-6 |
+4 CR |
KD |
b+1+4 |
14,7 |
12 |
-8 |
+1 |
+1 |
b+2+3, 4 |
14,7,27 |
|
-14 |
+ B |
+ B |
b+2+3, 3 |
14,7,21 |
|
-13 |
-2 |
KD |
uf+2 |
20?,(25) |
14 |
-9 |
KD projected strokes |
KD projected strokes |
ub_u_uf+3 |
19 |
20 ~ 21 |
-8 ~ -7 |
+7 ~ +8 |
KD |
ub_u_uf+4 |
30 |
20 |
-13? |
KD |
KD |
ff+2 |
|
|
-14 ? |
+ |
+ |
ff+2, 1 |
, |
|
-5? |
KD |
KD |
ff+2, 1+2 |
, |
|
-15? ~ |
KD |
KD ? |
ff+3 |
27 |
21 |
-13? |
KD |
KD |
ff+4 |
30 |
23 |
-3 |
KD |
KD |
3 WR fff+3 _ ub,b+3 _ ~ |
38 |
27 |
-3 ~ +1 |
KD |
KD |
1 Stan,ding in the middle |
20 |
15 |
-7 |
+4 |
+4 |
1 Stan,ding in the middle, 4 |
20,25 |
|
-12 |
KD |
KD |
2 stan,ding in the middle |
21 |
14 |
-7 |
+9 |
+9 |
3 stan,ding in the middle |
19 |
19 |
-20 |
KD |
KD |
1+2 Stan,ding in the middle |
24 |
21 |
-2 |
+5 |
KD +17 |
1+2 Stan,ding in the middle, d |
|
CR |
|
|
|
f+3 during startup |
30 |
16 |
-16 |
KD |
KD |
df+2 FC |
14 |
16 |
-11 |
0 |
+18 |
3+4 crouching in |
12,12 |
21 |
-6 |
+5 CR |
+5 CR |
3+4 while crouching, d |
12,12 |
21 CR |
-6 |
+5 CR |
+5 CR |
3+4 while crouching, 3 |
12,12, 12,12 |
|
0 |
KD |
KD |
3+4 while crouching, 3, d |
12,12,12,12 |
CR |
0 |
KD |
KD |
2 in the next move |
27 |
22 |
-12 |
KD |
KD |
4 in the next move |
21 |
26 |
-6 |
+7 |
KD |
& aname cooperation from the fist palm haze (kasumi)
command | damage | raised | guard | Hit | CH |
f+1 |
20 |
20 |
-7 |
+4 |
+4 |
f+1, 3 |
20,19 |
|
-5 |
+6 |
KD |
f+1, 3, 1 |
20,19 , 14 |
|
-8 |
+3 |
+3 |
f+1, 4 |
20,6,24 |
|
-4 |
KD |
KD |
f+1, d+4 |
20,26 |
CR |
-15? |
KD |
KD |
f+1, d+4, db |
20 |
CR |
- |
- |
- |
& aname pseudopod cooperation from the vacuum (kari)
command | damage | raised | guard | Hit | CH |
db+4 |
16 |
22 |
-11 |
0 |
+3 |
db+4, d |
16 |
22 CR |
-11 |
0 |
+3 |
db+4, 4 |
16,18 |
|
-7 |
+4 |
KD |
db+4, 4, d |
16,18 |
|
-11 |
0 |
KD |
db+4, 4, 4 |
16,18,19 |
|
-7 |
+4 |
KD |
db+4, 4, 4, d |
16,18 , 19 |
CR |
-11 |
0 |
KD |
db+4, 3 |
16,25 |
|
-3 |
KD |
KD |
db+4, 1+4 |
16,6,9 |
|
-2 |
+9 |
+9 |
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Reader Comments (2)
annoying asuka. damn those safe and close-to-safe decent pokes and spammed safe launchers such as 1+2, d+3+4, CH d+2, CH b+4 2, and generic d/f+2. dont forget to punish her f+2, b+3, WS+3, d/b+2, hop kick, d/f+1 4, ff+2 1+2 and her lows such as 3~4, FC d/f+2, b+1, d+1+2, d/b+3_4 and d+4. lastly, try to duck some of her moves/strings such as WS+2 1, WS+1 4, d/f+1 2, d/b 4 3, 1+4 2 and d+3+4. and oh! practice your chicken reversals specially fighting this b*tch with the wall in her back and escape her "falling rain" throw necessarily.
^You know nothing about anything... Did you read the start up time or recovery frames on any of her attacks.. I have no idea wtf namco was thinking. d+3+3 is "glitched", if you're not standing on axis you miss the second hit and get punished and all your opponent has to do is stand there...
Her hop kick is one of the worst in the game, no Asuka player uses it...
her standing 2 jab is 12 frames for God sake at -11 on recovery with no hit advantage, other sites say the same thing... she's the only character with such a terrible 2 jab. Which sucks because its her fastest poke that can get a hit confirm =S