Monday
Sep052011
Back Dash Cancel Tutorial For Pad Players
BY Aris ON Monday, September 5, 2011 at 1:49AM
Drakealdan has uploaded a couple of videos showing how to back dash cancel (Korean back dash) on PS3 pads. Though I don't use pad myself, these videos may be quite useful for some players. Check them out below.
Reader Comments (29)
Hmm... I have a better question.
Anyone who says Tekken is too hard due to execution... Why are you even reading a Tekken thread and taking the time to comment? Do you really have nothing better to do?
KBD is not necessary. back, back, down.
back, back, down.
back, back, down.
That is all you need if you can't do "KBD". STFU. Do it.
Love you Aris.
@Loldongs In my experience when going from TTT to VF4 I found basic movement in VF4 a lot harder and for the beginner slower. Moving about fast in that game required real effort which was discouraging to new players. At the top level it got really advanced
http://www.youtube.com/watch?v=PCWVabhdTSE
http://virtuafighter.com/view.php?section=vf4&file=vf4evo_minami_step.php
It's something I personally really like though and something almost unique to the Tekken and VF series. Execution of movement in Tekken hasn't become easier but less effective compared to before. In VF5 it's easier, simpler and slower (Minami Akikra quit VF when VF5 came out). Not happy about those changes, I like a technical AND rewarding movement system. VF4 and TTT had the greatest movement systems imo. Wavedash, BDC, Hayashida, Fox Step, Ha Ha step from Tekken while VF was less character specific and more about the system with crouch dash cancelling, Minami step etc - all great stuff.
Thanks for the props, Aris.
@IMFAMOUSMINDED
Sticks cost money. The general populace will use the controller that came with their system.
Tekken is only 4 buttons... (well, 5 in Tag...)
depending on how you play, you really do not need a stick to be competitive.
@Jeremiah
People use pads offline. Shocking, I know.
Guys like Rip, Anakin, Kor, etc. probably don't have the time to make this sort of thing.
The elephant's been in the room, and nobody's talked about it. I just said that it smelled like peanuts.
I have to chime in on this one. I fell that bdc is only part on the games execution that could be considered arbitrary. Also, the issue is not in bdc itself but the recovery of back dashes. This combined with tekkens unusually large hitboxes makes learning this game very hard for new players, especially if they play most of the new games out there. I play mishimas, so if you fail to bdc, you will be easily launched. Its already very frustrating to players learning this game to accept getting hit so far away from their opponent. So, when you have to tell them they are getting hit even further away because they aren't bdc, it can take away from the desire to learn tekken.
Think about it from a simple standpoint, it doesn't make sense that you can hit your opponent even further away because they failed to cancel a maneuver that puts them further away from you. That can be very difficult to swallow, especially if you play other fighters.
Additionally, one of the main things I enjoy and praise about tekken is the fact its 3d and you have more options in regards to movement, wake ups, etc. So, people getting into tekken for the first time or actually taking it seriously have a minimum an expectation that they will be able to move more freely and take advantage of the 3d playing field. But, with bdc the way it is now, if your not good at it then you are afraid to move. The game can feel unnecessarily frustrating when trying to mentally rationalize that your getting hit further away because your not moving perfectly.
I don't belive they should take it away and I like the fact that tekken seems to have the least amount of " casual gamer help" of games right now. But, namco is in the business to make money and they too must see how successful the newer games have become by appealing to casual gamers.
So, I believe that bdc would be something they could look at to help more casual gamers get into tekken. I feel that there is enough things about tekken that you need to learn and practice to get good. So easing the execution of bdc or just the recovery of bds would be a good way to get more people playing in the next tekken. I would rather them tweak this aspect of the game than something else. imagine if they made ewgf input df2, or taunt w/ bryan a one button move that anyone could cancel and use effectively.
I understand I could be a fighting game elitist and scoff at casual gamers. But unfortunately times are changing and if we want to be able to continue to play this game at majors and actually have a reason to travel. Tekken will have to appeal to people who have not played it before or it may become another virtua fighter, where its considered too much and people aren't willing to put in the time to really learn it.(especially in the us).
KBD is easy. try sidewalking instantly without jumping or crouching. now that shit takes time to get right. If you're complaining about time it takes to learn something then you're way too impatient. If you really love tekken to begin with you'll eventually get used to movement and what not. Like aris said, it adds depth to the game. and after you play for a while it feels like you have even more control over your character than, let's say SC.
On the topic of getting hit for not cancelling your backdash... Most 2D fighters that I can think off allow you to get hit either during your backdash or during the recovery of it. Tekken is the same way, but allows you to cancel if you wish. How is that a problem? How is that too complicated? It's an added feature, I'd say, even if it wasn't intentional. Everyone complaining about difficulty is just making an excuse for not wanting to LEARN.
Seriously... b,b,d is all you need. Dash to sidestep. dash to sidestep.
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frisvan e3d3fd1842 https://www.metroflog.co/planimanec